The week in .NET – On .NET on Cecil – NAudio – SpeechCentral – Hand of Fate

To read last week’s post, see The week in .NET: On .NET on Orchard 2 – Mocking on Core – StoryTeller – Armello.

On .NET

Last week, JB Evain was on the show:

This week, we’ll speak with Immo Landwerth from the .NET team about NetStandard 2.0. The show begins at 10AM Pacific Time on Channel 9. We’ll take questions on Gitter, on the dotnet/home channel. Please use the #onnet tag. It’s OK to start sending us questions in advance if you can’t do it live during the show.

Package of the week: NAudio

NAudio is a library for reading, writing, decoding, encoding, converting, and playing audio files.

The following code concatenates audio files.

Xamarin App of the week: Speech Central

Speech Central is an iPhone app that lets you enjoy the Internet with the screen off, using vocal commands and speech. You can keep up with the news while you perform another activity, saving significantly on your battery and data plan.

Speech Central was built in C# using Xamarin.

Speech Central will read any page with the screen off through a simple share option

User group meeting of the week: Real World Examples of Azure Functions in Seattle

.netda is hosting a meeting tonight at 7:00PM on Real World Examples of Azure Functions.

Game of the week: Hand of Fate

Hand of Fate is a cross between action, RPG and deck building game play. Challenge the Dealer, a mysterious game master, while you battle your way beyond the thirteen gates at the end of the world. In Hand of Fate, you must make strategic decisions when building your deck and see the consequences of those decisions play out in the traditional RPG/action combat style. Hand of Fate features unique deck building mechanics, hundreds of encounters, items, armor, weapons and mysteries.

hof_screen_combat11

Hand of Fate was created by Defiant Development using Unity and C#. It is available on Xbox One, PlayStation 4 and Windows, Mac and Linux on Steam.

.NET

ASP.NET

F#

Check out F# Weekly for more great content from the F# community.

Xamarin

Azure

Gaming

And this is it for this week!

Contribute to the week in .NET

As always, this weekly post couldn’t exist without community contributions, and I’d like to thank all those who sent links and tips. The F# section is provided by Phillip Carter, the gaming section by Stacey Haffner, and the Xamarin section by Dan Rigby.

You can participate too. Did you write a great blog post, or just read one? Do you want everyone to know about an amazing new contribution or a useful library? Did you make or play a great game built on .NET?
We’d love to hear from you, and feature your contributions on future posts:

This week’s post (and future posts) also contains news I first read on The ASP.NET Community Standup, on Weekly Xamarin, on F# weekly, and on Chris Alcock’s The Morning Brew.