GPUs in the task manager

The below posting is from Steve Pronovost, our lead engineer responsible for the GPU scheduler and memory manager. GPUs in the Task Manager We’re excited to introduce support for GPU performance data in the Task Manager. This is one of the features you have often requested, and we listened. The GPU is finally making its…


GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level

If you are a Windows game developer using DirectX 12, you know that great tools are essential for getting the most out of the graphics hardware. In the past few months, we’ve been making rapid progress on delivering the tools you’ve requested. At the Game Developers Conference today, we demoed new features for both PIX,…


New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL has been a key focus of industry collaboration on GPU programming. As the shader language for the popular DirectX12 API, HLSL is at the…

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DX12 performance tuning and debugging - PIX on Windows (beta) released!

Continued commitment to gaming on Windows 10 With Windows 10, we promised to build an OS designed for PC gaming, with DirectX 12 as one of the cornerstones of the Windows 10 gaming experience. In the 18 months since our release, DirectX 12 has seen very rapid adoption, with nearly 20 AAA games now available…


Unlocked Frame Rate and More Now Enabled for UWP

What an exciting few months it’s been for Windows 10 Gamers In the last few months, we’ve taken Windows 10 gaming to a new level by partnering with Microsoft Studios to deliver marquee titles such as: Gears of War: Ultimate Edition, Rise of the Tomb Raider, Quantum Break, and Forza Motorsport 6: Apex (Beta), all of…


Ashes of the Singularity makes gaming history with DirectX 12

Back in April, we described Multiadapter, a DirectX 12 feature which gives game developers the power to light up every GPU on a user’s system.  Prior to this feature, developers had to rely on help from hardware vendors to use multiple GPUs, with the restriction that the GPUs be homogeneous. DirectX 12 removes all such limitations. …


Windows 10 and DirectX 12 released!

My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to…


Hello World: DirectX 12 developer edition

Hello graphics developer pals! We’re as excited as a ninja-cat-riding-a-T-Rex to share our work with you all. We’ve been working with some of you already and we’re excited to welcome any newcomers! So, let me give you a little tour of where you can find the content you may be looking for. Let’s meet up…

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