Unity game development with Visual Studio for Mac

In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we’ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of… Read more

Visual Studio for Mac: now generally available

Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac. Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games. Teams across PC and Mac can share code seamlessly by… Read more

Visual Studio for Mac to the Cloud and Beyond

In November, we announced Visual Studio for Mac, a fully featured IDE that we hope will help every Mac developer create mobile and cloud applications. We started with a solid foundation for mobile development using Xamarin, and cloud development using .NET Core. Over the past few months we have been working on porting C# code… Read more

The expanding Visual Studio family of products

The core of our vision is “Any Developer, Any App, Any Platform.” With our Visual Studio family of products, we are committed to bringing you the most powerful and productive development tools and services for any developer to build mobile-first and cloud-first apps across Windows, iOS, Android, and Linux. Our existing Visual Studio family of… Read more

Announcing the new Visual Studio for Mac

At this morning’s Connect(); 2016 keynote, Nat Friedman and James Montemagno introduced Visual Studio for Mac, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and .NET. It is a one-stop shop for .NET development on the Mac, including Android, iOS,… Read more