Getting hands on with Visual Studio for Mac, containers, and serverless code in the cloud

This week we released the second alpha of Visual Studio for Mac version 7.2, as well as some hands-on labs to try out some of the new features. The alpha version of our next Visual Studio for Mac release includes support for Docker Containers, Azure Functions, and IoT projects…. Read more

Visual Studio 2017 Version 15.3 Released

Today we have several releases to talk about: there’s the release of Visual Studio 2017 version 15.3, the release of .NET Core 2.0, and a release of Visual Studio for Mac version 7.1. We’ll talk about them briefly in that order, but as always, there’s a lot more information in the release notes for each… Read more

Visual Studio for Mac version 7.2 Alpha Preview

Today we’ve released a new alpha preview for Visual Studio for Mac in the alpha updater channel – our first preview for version 7.2. The major themes for this release are improving the performance and accessibility support. Trying the Latest Version If you’re already on the bleeding edge with the Alpha channel, simply check for… Read more

Hands on with Visual Studio for Mac – Part 2

Since the release of Visual Studio for Mac we’ve been amazed by the number of Mac developers using it to build native apps for Mac, iOS, and Android, using Xamarin and Xamarin.Forms; web sites and services using ASP.NET Core; and games using Unity. We’re also excited by the number of developers trying it for the… Read more

Hands on with Visual Studio for Mac

Visual Studio for Mac was released just under two months ago at Build 2017, and already we’ve seen tremendous growth in .NET developers working on the Mac. Visual Studio for Mac enables you to build native apps for macOS, native mobile apps for iOS, tvOS, watchOS, and Android, using Xamarin and Xamarin.Forms; and web sites… Read more

Unity game development with Visual Studio for Mac

In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we’ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of… Read more

Visual Studio for Mac: now generally available

Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac. Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games. Teams across PC and Mac can share code seamlessly by… Read more

Visual Studio for Mac to the Cloud and Beyond

In November, we announced Visual Studio for Mac, a fully featured IDE that we hope will help every Mac developer create mobile and cloud applications. We started with a solid foundation for mobile development using Xamarin, and cloud development using .NET Core. Over the past few months we have been working on porting C# code… Read more

The expanding Visual Studio family of products

The core of our vision is “Any Developer, Any App, Any Platform.” With our Visual Studio family of products, we are committed to bringing you the most powerful and productive development tools and services for any developer to build mobile-first and cloud-first apps across Windows, iOS, Android, and Linux. Our existing Visual Studio family of… Read more

Announcing the new Visual Studio for Mac

At this morning’s Connect(); 2016 keynote, Nat Friedman and James Montemagno introduced Visual Studio for Mac, the newest member of the Visual Studio family.Visual Studio for Mac is a developer environment optimized for building mobile and cloud apps with Xamarin and .NET. It is a one-stop shop for .NET development on the Mac, including Android, iOS,… Read more