Committing with Confidence: Getting Code Quality Information at Commit Time

Many developers tell us that they are under pressure to deliver software on an ever-faster cadence. This pressure for increased speed makes building your software at high quality from the start even more important – you want to make sure that any commits you make to your codebase are at the right quality, to avoid… Read more

Continuous Delivery Tools adds support for Containers

Last week at //BUILD, the Continuous Delivery Tools for Visual Studio shipped a new update. As always we are continuing to expand the extension’s set of features guided by your feedback. The enthusiasm and feedback has validated just how much opportunity there is to help you continuously deliver value to your users. Apart from bug… Read more

A Lap Around Python in Visual Studio 2017

We’re delighted to announce that our rich Python toolchain is fully available in Visual Studio 2017. Installation of Python tools, interpreters, runtimes, and numerous other features are directly integrated into the Visual Studio 2017 installer. Just select the Python development or Data science and analytical applications workloads, both of which let you select specific interpreters… Read more

All Things Mobile at Microsoft Build

We released the Xamarin SDKs as a part of Visual Studio a year ago, open sourcing them in the process. Since then, we’ve been busy improving the experience of mobile developers using Visual Studio, launching iOS simulator remoting, Workbooks, Inspector, the Xamarin.Forms Previewer, and support for iOS 10 and Android N. In the last year,… Read more

More Platforms, More Choices, More Power: Visual Studio Mobile Center at Build

Last fall we introduced Visual Studio Mobile Center (Preview), a cloud service designed to help developers manage the lifecycle of their mobile apps and ship higher-quality apps faster than ever. Today we announced several exciting improvements that expand the features of the service and extend Mobile Center to new audiences and platforms. What’s New Windows Support… Read more

Unity game development with Visual Studio for Mac

In 2014, we released the first version of the Visual Studio Tools for Unity (VSTU). Since then, we’ve successfully released multiple versions of the Tools for Unity on Windows, but never had the opportunity to bring our tools to Unity developers running macOS. Today at the Microsoft Build conference, we announced the general availability of… Read more

Build Intelligent Apps Faster with Visual Studio and the Data Science Workload

I’m excited to announce that the Data Science and analytics applications workload is available today in Visual Studio 2017. It had made a brief appearance in preview releases of Visual Studio, but had to be delayed while we completed localization and accessibility work. But now it’s once again ready for you. The Data Science (or… Read more

New benefits for Visual Studio subscribers and Dev Essentials members

Today at Microsoft Build 2017, we’re excited to announce a set of new benefits for Visual Studio Subscribers and Dev Essentials program members. If you’re a current Visual Studio subscriber or Dev Essentials program member activate your new benefits to get started right away. To learn more about our developer subscriptions and programs visit the… Read more

Configure Microsoft Graph applications in the latest Visual Studio 2017 Preview

In Visual Studio, you can now easily configure your projects to access data across Office 365 and Azure Active Directory through the Microsoft Graph. Microsoft Graph serves as the single gateway for developers to access APIs for Exchange, SharePoint, Azure AD, OneNote, Planner, Excel, and more. It provides one REST API endpoint across all of… Read more

Visual Studio for Mac: now generally available

Today at the Microsoft Build conference, we announced the general availability of Visual Studio 2017 for Mac. Visual Studio for Mac is a full-featured IDE built natively for the Mac, to help you develop, debug, and test anything from mobile and web apps to games. Teams across PC and Mac can share code seamlessly by… Read more