C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

The Future of Non-Static Data Member Initialization

In Visual Studio 2013 we shipped an implementation of non-static data member initialization (hereby referred to as “NSDMI”), which is a feature that allows code such as the following:class C { int n = 42; };Here, n is a non-static member of the class, and it is initialized directly in its declaration, and not via a ...

Visual Studio “14” CTP 3 Now Available

Today we released Visual Studio "14" CTP 3 and an early build of the .NET Framework (read the announcement on the Visual Studio blog here). Grab it from the Microsoft Download Center or from MSDN subscriber downloads or save some setup time and use a ready-to-use VM in Azure.In this CTP, we continue enhancing our C/C++ standard conformance ...

Visual Studio “14” CTP 3 Now Available

Today we released Visual Studio "14" CTP 3 and an early build of the .NET Framework (read the announcement on the Visual Studio blog here). Grab it from the Microsoft Download Center or from MSDN subscriber downloads or save some setup time and use a ready-to-use VM in Azure.In this CTP, we continue enhancing our C/C++ standard conformance ...

Survey for You :)

We know a lot of you C++ developers also use other frameworks like .NET and Xamarin. If so, do you mind taking a brief survey at https://aka.ms/vsmdd? Look for us to share highlights from the last couple of surveys in the next month or so. We are still ruminating over the responses and the individual discussions we had with those of you who ...

Bugs Fixed in Visual Studio 2013 Update 3

Visual Studio 2013 Update 3 includes a number of fixes filed through Connect: Read the release announcements by Soma and Brian Harry or learn more by checking out the Visual Studio 2013 Update 3 RTM release notes. As always, thanks to each of you for providing feedback and helping us to improve Visual C...

C++ Runtime for Sideloaded Windows 8.1 apps

A while ago we posted about how the distribution and deployment of C++ Runtime as a dependency was handled through the Windows Store. That mechanism works for apps that are themselves distributed through the Store. However, there are cases in which you need to build apps that don't ship through the Windows Store, for example enterprise apps ...

Visual C++ Bytes Redux

Be sure to check out the third episode of the current season of VC++ Bytes, featuring demos for a slew of additional productivity features added to Visual Studio “14” CTP 2! Do you have suggestions for who we should interview? Let us know in the comments below...

Using Boost Libraries in Windows Store and Phone Applications

Boost contains a lot of high quality cross platform C++ libraries. Some of the libraries in Boost use APIs that aren’t available in Windows Store and Phone applications. To help improve the experience Microsoft’s been working on enabling some of the Boost libraries. We’ve made improvements to the Boost build system to support...