Visual Studio 2017 Throughput Improvements and Advice

As C++ programs get larger and larger and the optimizer becomes more complex the compiler’s build time, or throughput, increasingly comes into focus. It’s something that needs to be continually addressed as new patterns emerge and take hold (such as “unity” builds in gaming). It’s something we’re focusing on here in the Visual C++ Team,… Read more

Faster C++ build cycle in VS 2017 with /Debug:fastlink

Continuing with our goal of further improving developer productivity with Visual Studio 2017 there have been major investments made for also improving incremental developer builds. The developer incremental build is one where a developer changes a single or multiple source files and builds. The time spent in these builds is almost equal to the time… Read more

Faster C++ solution load with VS 2017

The Visual C++ product has had projects ever since its inception.  Visual C++ had its own IDE up through Visual Studio 6.  Starting in Visual Studio .NET, C++ moved to a new IDE shared by Visual Basic, C#, C++, and other tools.  This new IDE used COM everywhere and items in the Solution Explorer were… Read more