Learn C++ Concepts with Visual Studio and the WSL

Concepts promise to fundamentally change how we write templated C++ code. They’re in a Technical Specification (TS) right now, but, like Coroutines, Modules, and Ranges, it’s good to get a head start on learning these important features before they make it into the C++ Standard. You can already use Visual Studio 2017 for Coroutines, Modules,… Read more

Continuous Integration for C++ with Visual Studio Team Services

Visual Studio Team Services (VSTS) is an easy way to help your team manage code and stay connected when developing. VSTS supports continuous integration using a shared code repository that everyone on the team uses to check in code changes. Every time any code is checked in, it is fully integrated by running a full… Read more

Vcpkg recent enhancements

Vcpkg simplifies acquiring and building open source libraries on Windows. Since our first release we have continually improved the tool by fixing issues and adding features. The latest version of the tool is 0.0.71, here is a summary of the changes in this version: Add support for Visual Studio 2017 VS2017 detection Fixed bootstrap.ps1 and… Read more

Targeting the Windows Subsystem for Linux from Visual Studio

The Windows Subsystem for Linux (WSL) was first introduced at Build in 2016 and was delivered as an early beta in Windows 10 Anniversary Update. Since then, the WSL team has been hard at work, dramatically improving WSL’s abilty to run an ever increasing number of native Linux command-line binaries and tools, including most mainstream… Read more

STL Fixes In VS 2017 RTM

VS 2017 RTM will be released soon. VS 2017 RC is available now and contains all of the changes described here – please try it out and send feedback through the IDE’s Help > Send Feedback > Report A Problem (or Provide A Suggestion). This is the third and final post for what’s changed in… Read more

Using C++ Resumable Functions with Libuv

Previously on this blog we have talked about Resumable Functions, and even recently we touched on the renaming of the yield keyword to co_yield in our implementation in Visual Studio 2017. I am very excited about this potential C++ standards feature, so in this blog post I wanted to share with you a real world… Read more

`yield` keyword to become `co_yield` in VS 2017

Coroutines—formerly known as “C++ resumable functions”—are one of the Technical Specifications (TS) that we have implemented in the Visual C++ compiler. We’ve supported coroutines for three years—ever since the VC++ November 2013 CTP release. If you’re using coroutines you should be aware that the keyword `yield` is being removed in the release of VS 2017…. Read more

vcpkg 3 Months Anniversary, Survey

vcpkg, a tool to acquire and build C++ open source libraries on Windows, was published 3 months ago. We started with 20 libraries and now the C++ community has added 121 new C++ libraries. We really appreciate your feedback and we created a survey to collect it. Please take 5 minutes to complete it. The… Read more

CMake support in Visual Studio 2017 – what’s new in the RC.2 update

In case you missed the latest Visual Studio news, there is a new update for Visual Studio 2017 RC available. You can either upgrade your existing installation or, if you’re starting fresh, install it from the Visual Studio 2017 RC download page. This release comes with several enhancements in Visual Studio’s CMake experience that further… Read more

December Update for the Visual Studio Code C/C++ extension

At //Build this year we launched the C/C++ extension for Visual Studio Code. Keeping with the monthly release cadence and goal to continuously respond to your feedback, this December update introduces the following features: Debugger visualizations by default with Pretty Printing for GDB users Ability to map source files during debugging If you haven’t already provided… Read more