DirectX 12

What’s the big deal? DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before.  Direct3D 12 enables richer scenes, more objects, and…


DirectX 12 and Windows 10

As a part of the Windows team, we’re super excited about the Windows 10 Technical Preview that was just released!  The final version of Windows 10 will ship with DirectX 12, and we think it’s going to be awesome. We especially encourage gamers to help us make this release great for you by becoming Windows Insiders.  Game developers who…


Windows 10 and DirectX 12 released!

My titlepage contents One giant leap for gamers! It’s been less than 18 months since we announced DirectX 12 at GDC 2014.  Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before.  When we set out to…


DirectX 12 – High Performance and High Power Savings

You probably know that DirectX 12 is designed for performance. What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient.  This allows you to play all of your favorite games on portable devices without having an uncomfortably hot device on your lap…


GPUs in the task manager

The below posting is from Steve Pronovost, our lead engineer responsible for the GPU scheduler and memory manager. GPUs in the Task Manager We’re excited to introduce support for GPU performance data in the Task Manager. This is one of the features you have often requested, and we listened. The GPU is finally making its…


DirectX 12 Lights Up NVIDIA’s Maxwell Launch

Our mission in the DirectX team is to provide the best graphics API in the world and have it work on as many graphics cards as possible.  To do this, we work very closely with game developers and graphics hardware vendors. So, when one of our close partners invites us to an event, we’re always happy…


DirectX 12 at GDC 2015

Are you ready to bring the power of DirectX 12 to your game? Hear Phil Spencer, head of Xbox, talk about The Future of Gaming Across the Microsoft Ecosystem Attend our technical sessions to learn the latest about DirectX 12 Advanced DirectX12 Graphics and Performance (Wednesday 2-3pm, West Hall 2008): This technical session goes deep…


New DirectX Shader Compiler based on Clang/LLVM now available as Open Source

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework. Microsoft drives the leading GPU shader language Since 2002, HLSL has been a key focus of industry collaboration on GPU programming. As the shader language for the popular DirectX12 API, HLSL is at the…

10

DirectX 12 – Looking back at GDC 2015 and a year of amazing progress

Last year at GDC 2014, we announced DirectX 12.  Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine 4, Unity Technologies’ 3D…