Not dead yet!

May 25th update: turns out that not only were comments disabled while MSDN blogs were being upgraded, but the three posts I made during the upgrade got deleted, too! So I shall repost them now. Looks like I have some CSS work to make things look right again too. Sorry for the inconvenience…

Been a while since my last post, but in the immortal words of Monty Python, "don't worry, I still have plenty more Game Studio 4.0 things I want to write about..."

My post rate slowed for three reasons:

  • I took time off to get married (hurrah!)

  • I ran out of my backlog of already written GS4 articles (boo!)

  • These days I am mostly working on HiDef graphics features for Windows and Xbox. When writing new code, as opposed to fixing bugs in existing implementations, I spend more time typing and less waiting for builds or test runs to finish. That means fewer spare cycles for multitasking on the forums or in Live Writer 🙂

But before you give up on me entirely, here are some of the topics I have in the works:

  • Resolution and orientation on Windows Phone
  • Rendertarget formats on Windows Phone
  • SurfaceFormat.HdrBlendable
  • DrawInstancedPrimitives
  • SetDataOptions.NoOverwrite vs. Discard
  • Storage changes in XNA Game Studio 4.0
  • Assembly factoring in XNA Game Studio 4.0
  • DualTextureEffect
  • EnvironmentMapEffect

Comments (2)

  1. paulecoyote says:

    Congratulations on getting married 🙂

  2. Grats on marriage!

    How about raising the priority of the DrawInstancedPrimitives article in the queue? 🙂

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