Kinect, augmented reality, and education


Last week I wrote about the world record that had been set by Microsoft Kinect, for the fastest selling consumer electronics product.

In it, I said "Perhaps we’re going to see ideas where technology supports teaching and learning in a more immersive way – and will make standing in front of an interactive whiteboard look very old fashioned."

Well, how about this video, where a group of researchers and developers have integrated a number of different imagery sets into a system that allows students to explore the inner workings of the human body – with a very natural interface, and a display that gives an augmented reality experience.

Now, how could you use this in the classroom?

Comments (1)

  1. Ned says:

    Very nice. AR is definitely reshaping the future of education. With the advent of open source AR projects and applications, things like this will become available to the teachers hopefully for free. At least that is the goal of our Educational AR blog: http://www.jsnet.eku.edu/ARBlog