XBLIG Program Announcement

Celebrating the past and embracing the future of indie gaming By: Chris Charla and Andy Dunn Post Time: Wednesday, Sept. 9, 5:17 p.m. PT   At Xbox, we have seen firsthand the magic that independent developers can bring to gamers worldwide. The reception to ID@Xbox on Xbox One has been fantastic, with more than 1,000 developers…


Xbox LIVE Indie Games: New Control Your Game Release Feature

We’re excited to announce a new feature on App Hub that we have added to the peer review system for Xbox LIVE Indie Games. Based on developer community feedback, we have enabled developers to control the release of their games that have passed peer review. This feature will help developers to better coordinate social networking,…


Update on Indie Games Ratings

To our Xbox LIVE Indie Games Community: We’ve heard your feedback and have made some changes to the ratings system on Xbox.com. Starting today, only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers will experience more consistent ratings and…


“Kotaku’s Favorites” on Xbox LIVE Indie Games

“Kotaku’s Favorites” launches today as a new section on Xbox LIVE Indie Games. The list will be updated regularly by the staff of Kotaku, the popular blog for video game news, reviews, cheats, and design. Kotaku is a strong supporter of the indie gaming community and their selections will be great indicators of the quality…


Registration Now Open for Dream.Build.Play 2011 Challenge

The Dream.Build.Play Challenge is back, and we’re more excited than ever to see your ideas come to life. Build the next mind-blowing game for Xbox 360® by using XNA Game Studio 4.0, and you could win! Winning game developers split $75,000 USD in prizes and get a shot at an Xbox LIVE® Arcade publishing contract,…


Goodbye Girl

­­­­Hello, Amazing Creators!   It has already been an exciting week for everyone! At long last, we’ve got the final version of XNA Game Studio 4.0 into your eager hands. There are even more exciting and amazing things we have to share with you very soon, too. So it is with a heavy heart I…


Creators Club Communiqué 54

Holà, créateur! We all know that Creators from Australia, Canada, Denmark, France, Germany, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, the UK, and the US can currently submit their Xbox LIVE Indie Games for sale in Canada, France, Germany, Italy, Japan, Singapore, Spain, Sweden, the UK and the US, right? That makes…

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Creators Club Communiqué 53

Welcome, Creators! We’re back with another salty collection of links and learning to brighten your day! This week on XNA Creators Club Online we got the download history, Top Downloads on Xbox LIVE and Best Selling list on Xbox.com fixed at last. We cannot thank all of our Creators enough for being so patient and…

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Creators Club Communiqué 52

Salutations, Creators! It is said that the month of April comes in like a lion and out like a lamb. How was yours? When it comes to Xbox LIVE Indie Games and XNA Creators Club Online I like to think we are always lions, but thankfully websites don’t often suffer from inclement weather. As ever,…

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Creators Club Communiqué 51

Hello, Creators! We’ve gathered links to fantastic Xbox LIVE Indie Game development (XBLIG) related articles from around the internets. If you’ve got something to share, feel free to send us a link to creators@microsoft.com! Team Meat from the Super Meat Boy Blog offered a great post about difficulty in game design. If you’re interested in…

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