Announcing XNA Game Studio 2.0

Michael KlucherProgram Manager – XNA Community Game Platform Wow! It’s hard to believe that a year ago on this blog we announced the first release of XNA Game Studio Express. Now, here we are again at Gamefest 2007 and, on behalf of the XNA Community Game Platform team, I am pleased to announce our next…

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Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

David “LetsKillDave” Weller Program Manager – XNA Community   Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices.  This feature gives you access to the majority of the XNA framework APIs while retaining a…

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What is the XNA Framework

Last week we announced XNA Game Studio Express, which is a product that enables students and hobbyist game programmers to create games using C# that will run on both Windows and their Xbox 360.  The XNA Framework is the set of .NET libraries that developers will code against to build their games.  As we get…

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Announcing the XNA Game Studio Express Update

Michael KlucherProgram Manager – XNA Community Game Platform TeamIn April of this year you’ll be able to download an update to XNA Game Studio Express, this release mainly focuses fixing your requests and issues that you’ve filed through the Microsoft Connect site(yes, we really do read and respond to your bugs and feedback as best…

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XNA Then and Now Part Two

Hello again,I can’t tell you all how great it is to finally talk about what we’ve really been building in the XNA team. At GDC this year we showed off managed code running on an Xbox 360. We positioned it as a tool to help the professional industry, which it is. I expect it to…

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The XNA Framework Content Pipeline

So we’ve talked about XNA Game Studio Express, and just the other day Mitch posted all about the XNA Framework that XNA Game Studio Express uses. Let’s talk about another piece of the XNA Game Studio Express product—namely, the XNA Framework Content Pipeline. As I noted in my Gamefest slides, the XNA Framework Content Pipeline…

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XNA Game Studio 2.0 Released

Michael Klucher Program Manager – XNA Community Game Platform On behalf of the XNA team, I am pleased to announce the availability of XNA Game Studio 2.0 beginning early morning Dec 13th, 2007 PST. To get your own copy of XNA Game Studio 2.0, head over to XNA Creators Club Online at: http://go.microsoft.com/fwlink/?LinkID=101280&clcid=0x409. There, you’ll…

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XNA Game Studio Express Has Been Released!

Michael KlucherProgram Manager – XNA Game Studio It’s a bit early in the morning for all of us, but we wanted to be one of the first to tell you that XNA Game Studio Express has been released! To download the released product for Windows, head over to: http://msdn.com/xna/gse/. You can now also purchase a…

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XNA Framework Networking and LIVE Requirements

Michael Klucher Program Manger – XNA Community Game Platform One of the biggest features in the upcoming release of XNA Game Studio is the ability to create networked games over Xbox LIVE and Games for Windows® – LIVE. We thought we’d take some time to explain what you can do and what you need to…

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New XNA Creators Club Online web site coming soon!

David “LetsKillDave” Weller Program Manager – XNA Community Next week, the XNA Creators Club Online site will be shut down for a short time in preparation for the launch of our new site featuring the Community Games on Xbox LIVE Beta. We’re excited about the new design and functionality of the improved XNA Creators Club…

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