Welcome to the New Xbox 360 Dashboard

Today is exciting. Why? Because today we welcome the newest update to the Xbox 360 dashboard.   What does this update mean to you, Xbox LIVE Indie Game developers? To start with, it means a new user interface and organizational and functional changes. The new user interface uses the Metro style, the same style used…


New Games Developer Education on App Hub

Today, two brand-new educational items are available on App Hub for XNA Game Studio game developers, as well as a set of Visual Basic updates to our popular Windows Phone Mango educational items. Check out the Game Development educational page on App Hub to download these and other great educational items. Here’s what you’ll find there: Compiled Content…


Dream.Build.Play 2011: Only Days Left to Submit!

This is a friendly reminder that the submission deadline for the Dream.Build.Play 2011 Challenge is rapidly approaching. The submission period closes next Tuesday, June 14, at 1:59 p.m. CDT. Developers tend to submit their games at the last minute, so avoid potential delays or timeouts while you upload your game by planning ahead and completing…


Dream.Build.Play Registration Ends May 17th

The registration deadline for the Dream.Build.Play 2011 Challenge is quickly approaching. The contest closes its registration on Tuesday, May 17 at 1:59 p.m. CDT, and then starts accepting submissions. You have 29 days after registration closes to submit your final polished game; the submission period ends on June 14 at 1:59 p.m. CDT. Also, don’t…


Xbox LIVE Indie Games: New Control Your Game Release Feature

We’re excited to announce a new feature on App Hub that we have added to the peer review system for Xbox LIVE Indie Games. Based on developer community feedback, we have enabled developers to control the release of their games that have passed peer review. This feature will help developers to better coordinate social networking,…


Dream.Build.Play Developer Twitter Chat on May 11

The registration deadline for the Dream.Build.Play 2011 Challenge is almost here. Are you ready to submit your prized project? Looking for some last minute tips on polishing your entry? Still haven’t nailed down a name for the game you’ve been working on for months? Join @XNACommunity and your fellow XNA Game Studio developers for a…


Updates to the Top Downloads Channel on Xbox LIVE Indie Games

To our Xbox LIVE Indie Games Community: We have recently made changes to the way games are chosen and sorted in the Xbox LIVE Indie Games top downloads channel on the Xbox 360 Dashboard. Previously games were selected and ordered based on the previous day’s sales information. This caused an illusion of the channel being…


Update on Indie Games Ratings

To our Xbox LIVE Indie Games Community: We’ve heard your feedback and have made some changes to the ratings system on Xbox.com. Starting today, only users with Xbox LIVE Gold subscriptions will be allowed to rate content on the Xbox.com website. By implementing this change, we believe our customers will experience more consistent ratings and…


Gamefest 2011: Save the Dates!

  Join us at Microsoft’s annual conference for developers creating world-class entertainment for Kinect, Windows Phone 7, Xbox 360, and Windows. Featuring deep technical content presented by experts from Microsoft and the game industry, Gamefest also covers game production, business aspects, certification, and best practices to maximize success in the entertainment market. Who should attend?…


New "Spring Cleaning" Opportunity in WP7 Marketplace: For Games, Too!

If you’re looking for opportunities to better merchandise and sell your XNA game in the Windows Phone 7 Marketplace, check out the “Spring Cleaning” opportunity just unveiled by the Windows Phone Marketplace team. http://create.msdn.com/news/Spring_Cleaning_Opportunities The team is offering a number of merchandising slots, with an opportunity to dramatically increase an app’s sales. The best news for…