Creators Club Communiqué 35

Greetings and salutations, worthy Indie Game Developers and Space Brains! Here we are nearly at the close of the year with CCC #35! As ever, we’ve mined through the meat and minutiae of the Internet to bring you these gems for your learning and enjoyment. As ever, if you’ve got a question you should start…

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Creators Club Communiqué 34

*PHEW*! What a long, strange trip this summer has been! After we wrapped up PAX we devoted some time to retuning the IDN (Independent Developer Network) Team and planning all sorts of good things for 2010! One of those is 2010’s Dream.Build.Play Challenge! This year there are actually *two* challenges where independent game developers worldwide…

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XNA Game Studio 3.1 Zune Extensions

Are you as excited as we are at today’s arrival of the Zune HD? If you’ve already picked yours up from your local retailer or are eagerly awaiting your delivery from Zune Originals, we are pleased to announce the immediate availability of XNA Game Studio 3.1 Zune Extensions to support Zune HD. This add-on for…

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PAX 2009… full report coming soon!

We survived and hopefully if you were there you did, too! There is news that at least one reported case of Swine Flu has been reported, though. So, if you were there and are feeling less-than-healthy see a doctor right away. Team XNA had a great time and we can’t wait to share all the…

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Creators Club Communiqué 33

Greetings and glad tidings to everyone! We’re fast approaching the close of one hot summer here with the Seattle area. The end of summer brings with it many things; two of the biggest being the Penny Arcade Expo (PAX) and our annual Dream.Build.Play Competition! If you haven’t already, be sure to add yourself to the…

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The New Dashboard, PAX 2009, and Xbox LIVE Indie Games!

It is a big week here for Team XNA! With the new Xbox 360 dashboard let’s welcome all the games that have been updated to XNA Game Studio 3.1. Indie Game Developers in Japan can now share their games on Xbox LIVE Marketplace, too! Servicing has also been enabled. This means when you update your…

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Creators Club Communiqué 32

Greetings! We’ve been radio silent for a few weeks, working hard on some new features you’ll see at XNA Creators Club Online starting later this week. In the meantime, you guys have been busy! MVP Nick Gravelyn, of XboxIndies.com, wrote a very helpful article on using interpolation to help put the final polish on your…

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Creators Club Communiqué 31

The XNA Creators CLub has had a number of big announcements and changes in the past few weeks! We understand you’ve endured a few bumps and problems while we get things back up and running. Your understanding and support has been incredible. Hopefully by tomorrow, this battlestation should be quite operational. If you’re still having…

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Please Pardon our Dust!

We are aware of an issue affecting a small amount of content on Xbox LIVE Marketplace since the service came back online- including Xbox LIVE Community Games. We appreciate your patience and hope to resolve the issue soon. Until then, new Xbox LIVE Community Games will not be pushed to the Xbox LIVE Marketplace, but…

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CCO and Xbox LIVE are Down

Today, June 16 from 12:01 a.m. to 11:59 p.m. PDT (2009-06-16 0701 to 2009-06-17 0659 GMT) Creators Club Online, Xbox LIVE, and parts of Xbox.com are offline for scheduled maintenance.  As a result, Creators Club Online is down. Xbox 360 Consoles will not be able to connect to any Xbox LIVE Services so any Xbox…

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