Greetings and salutations, worthy Indie Game Developers and Space Brains! Here we are nearly at the close of the year with CCC #35! As ever, we’ve mined through the meat and minutiae of the Internet to bring you these gems for your learning and enjoyment. As ever, if you’ve got a question you should start with searching the forums on XNA Creators Club Online. There are lots of people there who are probably in a similar position or at least have been there before!
On with the learnings!
Folks using XNA Game Studio can also use the Sunburn Lighting and Rendering Engine from Synapse Gaming. XNA MVP Pete offers a fantastic intro to this engine and explores what it might be able to do for you!
Per usual Shawn “la máquina” Hargreaves’ blog is a fount of XNA GS know-how. Want to learn more about texture filtering? Of course you do, because you want your games to look awesome. Check out his series that includes: mipmaps, anisotropic filtering, and the challenges presented by alpha cutouts and sprite sheet borders.
Another XNA MVP Nick “la voz” Gravelyn was inspired by a question posited on his twitter to post an introductory look at lambdas, their usages, and some examples of their use in code for XNA Game Studio developers on his blog. Take a peek (and follow Nick on twitter for additional knowledges!)
Phew! That’s already a heap of learning for just one post! If you have a question you’d like the CCC to ferret out the answer to or if you just have a bit you think is worth sharing feel free to send it along to us! We love to hear from you at XNAKat@microsoft.com.
In the meantime, don’t forget to keep on surprising us!
XNA Community Manager