Holy Moly! It is a crazy week for Team XNA! We’ve got a Launch Event on Wednesday (want to join us? The details are here!), we’re shipping XNA Game Studio 3.0 on Thursday, and Friday we’ll all be at the spa enjoying mani-pedis!
Dream.Build.Play winner and Indie Dev Darling James Silva recently posted about the joys of localization. This inspired our own Shawn Hargreaves to share some of his own experiences with making his games more worldly, too. They’re both fun reads for anyone looking to share their Xbox LIVE Community Game with the world.
Do you know what Attract Mode is? Michael Klucher does and he shared his thoughts on this lost art in his blog. Incidentally, if you’d like to meet Mr. Klucher in-person he’s at the Professional Developers Conference in Los Angeles all week! Stop and say hello!
If you’re looking to brighten up environments in your game you’ll want to take a look at PhD Student Nicolas Menzel’s media-rich tutorial on sun shaders with XNA framework.
Finally, this particular collection of images made my week totally awesome. It is Robocop and Unicorn – unstoppable team of win.
XNA Community Manager