Every Tuesday we’ll offer you a few things from all parts of the internets that you magnificent creators might find interesting. If you find something cool, please feel free to share it in our forums or email us at firstname.lastname@example.org!
Shawn "Supreme Brain Wizard" Hargreaves has a ton of useful information specifically related to the XNA Game Studio 3.0 beta, including info about Rich Presence, Trial Mode, and Invites. Check them all out over at his blog.
Thunderfist from Sandswept Studios learned quite a lot about the FBX file format while working on a hack-n-slash side scroller. He’s shared his lessons in his article: XNA FBX and Custom Loader.
Over at The Z-Buffer there is a handy-dandy table that clearly lists all of the API changes between Game Studio 2.0 and 3.0.
Michael Klucher, the XNA Team’s Rock Band 2 Lead Singer and Program Manager, offered this quick tutorial on using XNA Game Studio 3.0’s Screen Capture functionality for Zune and Xbox 360.
Some may argue this really has nothing to do with much of anything related to making games, but I found it to be awesome. To the open-mind it could have a very great deal to do with making a great game. It is a kitten giving a unicorn a massage.
XNA Community Manager