UK XNA Event on December 4th!

Dave Mitchell Director | Microsoft XNA Just a quick heads up while on the road in Europe.  My good friend Andy Sithers in the UK just let me know of a very cool event taking place on Dec 4th in Bristol.  It is being hosted by the .NET Developer Network and will feature great speakers…

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XNA Game Studio European Tour 2007

Dave Mitchell Director | XNA I’m pleased to share details on an exciting European tour that will be commencing in just a few days and featuring XNA Game Studio 2.0!  Charles Cox and I will be blazing through 7 countries in roughly 10 days as we bring XNA Game Studio 2.0 goodness and local game…

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Now Available: XNA Game Studio 2.0 (Beta)

The XNA team is pleased to announce the Beta release of XNA Game Studio 2.0! This Beta release is your chance to try out the new features available in XNA Game Studio 2.0, including support for Visual Studio 2005, multiplayer support over System Link and LIVE, and many more features and enhancements, many suggested by…

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Hello XNA Game Studio Connect!

Michael Klucher Program Manger – XNA Community Game Platform In continuing our look at XNA Game Studio 2.0, you’ll notice we’ve made quite a few changes to streamline the workflow on the Xbox 360 console and make it a better experience overall. For example, if you’re a member of XNA Creators Club, you’re probably familiar…

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XNA Framework Networking and LIVE Requirements

Michael Klucher Program Manger – XNA Community Game Platform One of the biggest features in the upcoming release of XNA Game Studio is the ability to create networked games over Xbox LIVE and Games for Windows® – LIVE. We thought we’d take some time to explain what you can do and what you need to…

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XNA Game Studio 2.0 Beta Available Soon

Michael Klucher Program Manager – XNA Community Game Platform It’s been a while since we posted on the upcoming XNA Game Studio 2.0 release. The good news is that there will be a XNA Game Studio 2.0 beta available for you to download very soon! This beta is considered "feature complete." This means that while…

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