Program Manager – XNA Community Game Platform Team
This week brought us a new release of XNA Game Studio Express and now some great new content for http://creators.xna.com. You’ll find a list of the new additions below. Once you’ve found what you like, head over to the website and check it out!
Racing Game (Starter Kit)
It’s finally here! This starter kit provides a complete XNA Game Studio Express game, including source code and game content such as models, textures, and sounds.
This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene.
- Render 2D Lines and Points
This sample shows how to extend the Spacewar VectorShape code to create PrimitiveBatch, which can be used to easily draw points, lines, and triangles on the screen.
- Game State Management
This sample shows how to manage the transitions between different menus and gameplay states.
- 3D Audio
This sample shows how to position sounds in 3D space, implementing panning, Doppler, and distance attenuation effects.
- Particles 2D
This sample introduces the concept of a particle system, and shows how to draw particle effects by using SpriteBatch. Two particle effects are demonstrated: an explosion and a rising plume of smoke.
- Shader Series 1: Vertex Shaders
This sample shows one of the most basic uses of shader effects - vertex lighting.
- Data Structure Article
This series of articles is an introduction to using data structures in games, with several game-specific examples of using data structures, and a quick-reference data structure performance "cheat sheet."
- Shader Series Introduction article
This article is an introduction to the Shader Series, a set of samples, tutorials, and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline.
- Shader Series supplemental article – FFP to Programmable
This supplemental article is a quick guide to the differences between fixed-function graphics architecture present in Direct3D9 and the programmable pipeline architecture used in the XNA Framework.
- Shader Series supplemental article – Coordinate Systems
This supplemental article outlines the different coordinate spaces that are necessary to understand when creating shaders.
- Advanced Audio Series Tutorial #1
This tutorial shows how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add dynamic pitch and volume audio effects that respond to game actions.
- Advanced Audio Series Tutorial #2
This tutorial shows how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add 3D audio effects to your game.
- All tutorial videos are now available for downloading and viewing offline.
- Bitmap Font Maker Utility
This utility converts Windows TrueType fonts into .bmp files that can be imported using the XNA Framework Content Pipeline. This allows you to modify the rendered font .bmp file before loading it into your game, and to add effects such as drop shadows and embossing to your fonts.
- Controller Graphics
This utility is a set of Xbox 360 Controller and controller button graphics that you can use in your game.
That’s a lot of content, all of which will help you build games with all the great features that you want. As always, if you have suggestions for new and additional content, visit our forums to discuss or leave your feedback on our blog!