Game Components Demo
During my Creating Games with the XNA Framework session at Gamefest, I did a demo about the component model of the XNA Framework. I thought some of you who didn’t get a chance to attend Gamefest might find it interesting so I made a recording of the demo.
As mentioned previously I’m working on a couple of GameComponent tutorials as well, one for an event driven keyboard controller and another that will display the frame rate of your game. I hope to get those posted over the next couple of days.
Mitch Walker
program manager | xna framework