Game Development Middleware – What is it? Do I need it?

This is a companion text blog to the video blog that will  be released on Channel 9 next week. I wanted to also make this information available for search engines to pick up. I’ll update this blog with a link to the video as soon as it is published. I’ve been a direct to DirectX purest…


How to apply an “Opacity Mask” to an image by mixing XAML and Direct2D

If you are a XAML graphics dev you may be lamenting the fact that in Windows Store 8.x apps the “opacity mask” property is conspicuously missing from the XAML image based controls. This is an unfortunate omission because there really isn’t an easy way to facilitate the opacity mask functionality using XAML alone. Let’s take…


Direct2D Windows Store app has distorted rendering (Windows 8.0)

There is a situation where your Direct2D rendering can be distorted.  This has been fixed in Windows 8.1 if you retarget your app for Windows 8.1 and rebuild it.  This problem occurs when you create your DirectX surfaces in one orientation of the device and before you attach the context to the Page, you rotate…

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