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Design Patterns Resources

A nice site at http://www.dofactory.com/Patterns/Patterns.aspx


 


 





















Creational Patterns


  Abstract Factory


  Creates an instance of several families of classes


  Builder


  Separates object construction from its representation


  Factory Method


  Creates an instance of several derived classes


  Prototype


  A fully initialized instance to be copied or cloned


  Singleton


  A class of which only a single instance can exist


 



























  Structural Patterns


  Adapter


  Match interfaces of different classes


  Bridge


  Separates an object’s interface from its implementation


  Composite


  A tree structure of simple and composite objects


  Decorator


  Add responsibilities to objects dynamically


  Facade


  A single class that represents an entire subsystem


  Flyweight


  A fine-grained instance used for efficient sharing


  Proxy


  An object representing another object


 







































  Behavioral Patterns


  Chain of Resp.


  A way of passing a request between a chain of objects


  Command


  Encapsulate a command request as an object


  Interpreter


  A way to include language elements in a program


  Iterator


  Sequentially access the elements of a collection


  Mediator


  Defines simplified communication between classes


  Memento


  Capture and restore an object’s internal state


  Observer


  A way of notifying change to a number of classes


  State


  Alter an object’s behavior when its state changes


  Strategy


  Encapsulates an algorithm inside a class


  Template Method


  Defer the exact steps of an algorithm to a subclass


  Visitor


  Defines a new operation to a class without change


 


 


Namoskar!!!