Building accessible Windows Universal apps: Other important accessibility considerations

This series of posts describes how to avoid some common accessibility bugs when building Windows Universal apps. This post focuses on specific bugs which affect customers who use your app’s visuals.   Do “Other” bugs matter? I was hesitant about using the term “Other” here. “Other” might imply that these considerations are somehow less important…

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Building accessible Windows Universal apps: Programmatic accessibility

This series of posts describes how to avoid some common accessibility bugs when building Windows Universal apps. This post focuses on bugs which affect customers who use screen readers and other assistive technology products.   How well do you really know your app’s UI? Devs work hard to deliver an app that looks exciting and…

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Building accessible Windows Universal apps: Colors and contrast

This series of posts describes how to avoid some common accessibility bugs when building Windows Universal apps. This post focuses on bugs which affect customers who use visuals shown on the screen.   Think about what you’re getting from Design Say your UI Designer gives you some really cool-looking visuals to implement in your app….

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Building accessible Windows Universal apps: Keyboard accessibility

This series of posts describes how to avoid some common accessibility bugs when building Windows Universal apps. This post focuses on bugs which affect customers who use the keyboard.   Introduction We’ve all seen it in the movies – the hotshot hacker is at the keyboard, with only thirty seconds to complete the mission. With…

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Building accessible Windows Universal apps: Introduction

This series of posts describes how to avoid some common accessibility bugs when building Windows Universal apps.   Introduction In a couple of weeks at a conference in Seattle, I’ll have an opportunity to share some of my experiences around the more common accessibility-related bugs that I’ve encountered during app development. So as part of…

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