New Win32 Samples in Windows SDK for Windows 7: Multimedia


The upcoming release of the Windows SDK for Windows 7 and .NET Framework 3.5 SP1 contains a comprehensive set of Win32 samples illustrating Windows 7 technologies.  Over 1,200 samples were changed since the release of the Windows SDK for Windows 7 RC release. Many “new to Win 7” samples were added, simplified, or extended, and many older samples were updated to support Windows 7 as well as older operating systems.


This is the first in a series of posts that describe new and updated samples in the Windows 7 SDK.  This post identifies Multimedia samples that are new to Windows 7 or updated to support Windows 7.  Technologies include Animation, Audio, Direct2D, DirectWrite, GDI, Media Foundation, Windows Imaging Component (WIC), Windows Media Player (WMP), and Windows Portable Device (WPD).


 See also:


New Win32 Samples in Windows SDK for Windows 7: Networking and Related Services


New Win32 Samples in Windows SDK for Windows 7: Multimedia


New Win32 Samples in Windows SDK for Windows 7: Security


New Win32 Samples in Windows SDK for Windows 7: Systems Management


New Win32 Samples in Windows SDK for Windows 7: Open Packaging Conventions (OPC)


New Win32 Samples in Windows SDK for Windows 7: Tablet PC and MultiTouch


New Win32 Samples in Windows SDK for Windows 7: Web


New Win32 Samples in Windows SDK for Windows 7: Windows Base


New Win32 Samples in Windows SDK for Windows 7: Windows User Interface


New Win32 Samples in Windows SDK for Windows 7: Windows XML Paper Specification (XPS)


New Win32 Samples in Windows SDK for Windows 7: Communication



 


For build instructions and additional information about the samples, see the Readme.txt files and other documents in the SDK sample folders. For general sample building instructions, refer to the Samples Reference page that installs with the Windows SDK, and the SDK Release Notes (under the Start menu, in All Programs > Microsoft Windows SDK v7.0). By default, Win32 samples are installed under the following path: C:\Program Files\Microsoft SDKs\Windows\v7.0\Samples.


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New/updated Multimedia Samples in the Windows SDK for Windows 7
































































































































































































































































































































Sample


Description


Location (under Samples)


Windows Animation Manager Timer Driven


Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window.


Multimedia\Animation\WAMTimerDriven


Windows Animation Manager – Without Timing


Demonstrates how to use Windows Animation Manager without the Animation Timing, utilizing Direct2D for rendering the background color of a window and syncing to the refresh rate.


Multimedia\Animation\WindowsAnimationManagerWithoutTimer


Windows Animation Manager – With A Timer


Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window.


Multimedia\Animation\WindowsAnimationManagerWithTimer


AEC-MicArray DMO sample


Demonstrates how to use the AEC-MicArray DMO to obtain echo-free or microphone-array processed microphone signals.


Multimedia\Audio\AECMicArray


Core Audio Sample : CaptureSharedEventDriven


Demonstrates how to user Core Audio APIs to capture data from the specified input device and writes it to a uniquely named .WAV file in the current directory.


Multimedia\audio\CaptureSharedEventDriven


Core Audio Sample : CaptureSharedTimerDriven


A console application that demonstrates how to capture data from the specified input device and writes it to a uniquely named .WAV file in the current directory.


Multimedia\audio\CaptureSharedTimerDriven


Core Audio APIs: DuckingCaptureSample


A chat application. The client – reads audio samples from the default console device and discards the output.


Multimedia\audio\DuckingCaptureSample


Core Audio APIs : DuckingMediaPlayer


Demonstrates the use of Core Audio APIs to implement a media player that controls volume based on volume change request received from other apps


Multimedia\audio\DuckingMediaPlayer


Core Audio APIs: EndpointVolume


Demonstrates an Endpoint Volume Changing sample application.


Multimedia\audio\EndpointVolume


MidiPlayer


Demonstrates a simple MidiPlayer


Multimedia\audio\MidiPlyr


RenderExclusiveEventDriven


Uses the Core Audio APIs to render audio data to an output device, specified by the user. Demonstrates event-driven buffering for a rendering client in exclusive mode. For an exclusive-mode stream, the client shares the endpoint buffer with the audio device.


Multimedia\audio\RenderExclusiveEventDriven


RenderExclusiveTimerDriven


Uses the Core Audio APIs to render audio data to an output device, specified by the user. Demonstrates timer-driven buffering for a rendering client in exclusive mode. For an exclusive-mode stream, the client shares the endpoint buffer with the audio device.


Multimedia\audio\RenderExclusiveTimerDriven


Core Audio APIs : RenderSharedEventDriven


Demonstrates the use of WASAPI in implementing an application that renders to the specified device by using event buffering.


Multimedia\audio\RenderSharedEventDriven


Core Audio API: RenderSharedTimerDriven


Demonstrates the use of WASAPI in creating an application that renders audio to the specified device


Multimedia\audio\RenderSharedTimerDriven


Simple “Hello, World” Direct2D application that draws text to the screen.


Demonstrates how to use Direct2D to draw the text, “Hello, World.”


Multimedia\Direct2D\Direct2DHelloWorld


Direct3D/Direct2D Interoperability Sample


Demonstrates how to use Direct2D to project 2D content onto a 3D surface.


Multimedia\Direct2D\DXGI Interoperation Sample


GDI/Direct2D Interoperability Sample


Demonstrates how to write Direct2D content to a GDI DC.


Multimedia\Direct2D\GdiInteropSample


Direct2D Geometry Realization Sample


Demonstrates how to use meshes and A8 render targets to improve performance when rendering complex shapes.


Multimedia\Direct2D\GeometryRealizationSample


Interactive 3D Text Sample


Demonstrates how to use DirectWrite and Direct2D to create editable 3D text.


Multimedia\Direct2D\Interactive3dTextSample


Direct2D ListView Control Sample


Demonstrates how to use Direct2D to create a list view control.


Multimedia\Direct2D\ListViewSample


Direct2D Antialiasing Sample


Demonstrates different antialiasing rendering modes.


Multimedia\Direct2D\MSAARenderingSample


Direct2D Saving an Image as a File Example


Demonstrates how to write Direct2D content to an image file.


Multimedia\Direct2D\SaveAsImageFileSample


Simple Direct2D Application


Demonstrates a simple Direct2D application. It draws text, images, shapes, and creates a pattern.


Multimedia\Direct2D\SimpleDirect2DApplication


Direct2D Animate Along a Path Sample


Demonstrates how to animate an object along a geometric path.


Multimedia\Direct2D\SimplePathAnimationSample


Direct2D Text Animation Sample


Demonstrates different ways to render animated text.


Multimedia\Direct2D\TextAnimationSample


DMO DMODemo


Demonstrates how to use a DMO.


Multimedia\DirectShow\DMO\DMODemo


A Choose Font Dialog Using DirectWrite


Demonstrates choosing a font face, size and weight.


Multimedia\DirectWrite\ChooseFont


Custom Font Loader Sample


Demonstrates how to load a custom font embedded in an application using DirectWrite.


Multimedia\DirectWrite\CustomFont


DirectWrite Custom Layout Sample


Demonstrates how a custom layout can utilize the information from script itemization, bidi analysis, line breaking analysis, and shaping to accomplish text measurement and fitting, line breaking, basic justification, and drawing.


Multimedia\DirectWrite\CustomLayout


Font Enumeration Sample


Demonstrates how to enumerate fonts using DirectWrite and outputs the font family names to the console.


Multimedia\DirectWrite\FontEnumeration


DirectWrite – GDI Interoperation Sample


Demonstrates how DirectWrite can convert from GDI font objects and display DirectWrite text on a GDI surface.


Multimedia\DirectWrite\GdiInterop


Hello World using DirectWrite


Demonstrates how to use DirectWrite to render simple text, text with multiple formats, and customized text with a custom renderer.


Multimedia\DirectWrite\HelloWorld


DirectWrite layout sample


Demonstrates various DirectWrite features such as: Glyph rendering, Complex script shaping, Script analysis, Bidi ordering (?abc?), Line breaking, Font fallback, Font enumeration, ClearType rendering, OpenType styles, Inline objects, Trimming, and Selection hit-testing.


Multimedia\DirectWrite\PadWrite


DirectWrite Text Rendering Sample


Demonstrates the rendering capabilities of DirectWrite, both to a DIB and a Direct2D surface.


Multimedia\DirectWrite\RenderTest


A simple version of Hello World with DirectWrite


A version of the DirectWrite Hello World sample that uses simple text only.


Multimedia\DirectWrite\SimpleHelloWorld


DirectWrite Text Dialog Sample


Demonstrates font enumeration, changing font face, style, weight, underline, and size using DirectWrite. Displays the changes in real time.


Multimedia\DirectWrite\TextDialogSample


Windows Color System Color Translation Sample


Demonstrates API usage of various new Vista Windows Color System APIs used to translate color values from a source device to a destination device.


Multimedia\gdi\WCS\


AudioClip


Demonstrates IMFSourceReader


Multimedia\MediaFoundation\AudioClip


Media Foundation: Decoder Sample


Demonstrates how to implement a decoder for Media Foundation


Multimedia\Mediafoundation\Decoder


DXVA-HD


Demonstrates DXVA-HD


Multimedia\MediaFoundation\DXVA_HD


MFCaptureD3D


Demonstrates Media Foundation video capture


Multimedia\MediaFoundation\MFCaptureD3D


MFCaptureToFile


Demonstrates how to capture video and save it to an MP4 or WMV file.


Multimedia\MediaFoundation\MFCaptureToFile


MFPlayer2


Demonstrates MFPlayer2


Multimedia\MediaFoundation\MFPlayer2


Source for TopoEdit for Media Foundation


Demonstrates how to create and work with topologies in media foundation, as well as how to handle basic playback.


Multimedia\MediaFoundation\topoedit


Windows Imaging Component Progressive Decoding


Demonstrates how to decode a progressively encoded image and access each progressive level. Uses Direct2D and DirectWrite for image and text rendering.


Multimedia\wic\progressivedecoding


WIC Gif Animation


Demonstrates how to load gif metadata using WIC to animate a gif image.


Multimedia\wic\wicanimatedgif


WIC D2D Image Viewer


Demonstrates how to decode an image using WIC and render it using Direct2D.


Multimedia\wic\wicviewerd2d


WIC GDI Image Viewer


Demonstrates how to decode an image using WIC and render it using GDI.


Multimedia\wic\wicviewergdi


WIC GdiPlus Image Viewer


Demonstrates how to decode an image using WIC and render it using GDI Plus.


Multimedia\wic\wicviewergdiplus


Windows Animation Manager App Driven Sample


Demonstrates how to use Windows Animation Manager without the Animation Timing, utilizing Direct2D for rendering the background color of a window and syncing to the refresh rate.


Multimedia\WindowsAnimation\AppDriven


Windows Animation Manager Custom Interpolator Sample


Demonstrates how to use Windows Animation Manager and implement your own Custom Interpolator. This sample also uses Direct2D for rendering.


Multimedia\WindowsAnimation\CustomInterpolator\


Windows Animation Manager Grid Layout Sample


Demonstrates how to use Windows Animation Manager, by animated a grid of images utilizing Direct2D


Multimedia\WindowsAnimation\GridLayout


Windows Animation Manager Priority Comparison Sample


Demonstrates how to use Windows Animation Manager and implement your own Priority Comparison. This sample also uses Direct2D for rendering.


Multimedia\WindowsAnimation\PriorityComparison\


Windows Animation Manager Timer Driven Sample


Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window.


Multimedia\WindowsAnimation\TimerDriven\


Windows Media Player Skin in C++ with Remoting Sample


Demonstrates how to embed the Windows Media Player ActiveX control in a C++ application. Demonstrates how to use a skin in C++ to create the user interface. Demonstrates how to use remote mode.


Multimedia\WMP\CPP\RemoteSkin


multimediawmp_11cppwmphost


Demonstrates basic embedding of the Windows Media Player control in a C++ application.


Multimedia\WMP\cpp\WMPHost


MultimediaWMP_11cppWMPML


Demonstrates how to use the library functionality of the Windows Media Player 11 object model to create a user interface.


Multimedia\WMP\cpp\WMPML


Windows Media Player C# Embedding Sample


Demonstrates how to embed the Windows Media Player ActiveX control in a C# program.


Multimedia\WMP\dotNet\csharp


Schema and Attribute Reader Sample


Creates a tool that uses the Windows Media Player object model to retrieve and display information about metadata in the Windows Media Player library or a digital media file.


Multimedia\WMP\dotnet\SchemaReader


Windows Media Player VB.NET Embedding Sample


Demonstrates how to embed the Windows Media Player ActiveX control in a VB.NET program.


Multimedia\WMP\dotNet\VB


Windows Media Player Sample Digital Media Files and Installer


These are the sample digital media files for the Windows Media Player SDK samples. The file named loader.hta adds the required files to the user’s Windows Media Player library.


Multimedia\WMP\media


Windows Media Player Skin Sample


A comprehensive skin sample that demonstrates multiple features.


Multimedia\WMP\skins\bigdrawer


Windows Media Player Skin Logging Sample


Demonstrates how to use a log file to assist in debugging a skin.


Multimedia\WMP\skins\logging


Windows Media Player Skin Playlist Element Sample


Demonstrates code that changes playlist attributes.


Multimedia\WMP\skins\showplay


Windows Media Player Playlist Drawer Sample


Demonstrates how to create a drawer effect by hiding and showing parts of the skin.


Multimedia\WMP\skins\textplay


Windows Media Player Tiny Skin Sample


Demonstrates the minimum coding to produce a skin that plays and stops.


Multimedia\WMP\skins\tiny


Setting the ContentDistributor Attribute Sample


Demonstrates how to use the Windows Media Format SDK to set a value for the WM/ContentDistributor attribute.


Multimedia\wmp\stores\cpp


Windows Media Player Online Store Sample Web Page


Designed to be used in an online store task pane. It demonstrates how to use the download manager to download digital media files to the user’s computer.


Multimedia\wmp\stores\html


Windows Media Player Closed Captioning Sample


Demonstrates a simple use of closed captioning in a Web page.


Multimedia\WMP\webpages\closecap


Windows Media Player Web Browser Detection Sample


Demonstrates how to detect which version of Windows Media Player is available on the end user’s computer and which browser is in use.


Multimedia\WMP\webpages\detection


Windows Media Player Web Embedding Sample with Error Handling


Demonstrates how to embed the Player in a web page and provides standard error-handling techniques.


Multimedia\WMP\webpages\embedded


Windows Media Player Markers Sample


Demonstrates a simple use of markers.


Multimedia\WMP\webpages\markers


Windows Media Player Minimal Web Embedding Sample


Demonstrates the minimum HTML file needed to embed the Windows Media Player ActiveX control in a Web page.


Multimedia\WMP\webpages\minocx


Windows Media Player Multiple Audio Language Sample


Demonstrates how to use the multiple audio language feature of the Windows Media format with the Windows Media Player 9 Series or later ActiveX control.


Multimedia\WMP\webpages\multilang


Windows Media Player Script Commands Sample


Demonstrates a simple use of script commands in a Web page.


Multimedia\WMP\webpages\scriptcom


Windows Media Player URL Flipping Sample


Demonstrates how to do “URL flips” in a Web page. URLs are embedded into a media file and when encountered, will display the Web pages in Microsoft Internet Explorer by using the embedded URLs.


Multimedia\WMP\webpages\urlflip


Portable Device API Sample


This application Demonstrates how to use the Portable Device APIs to work with portable devices. This includes discovering installed portable devices, enumerating device content, modifying content meta-data and transferring content to and from a device.


Multimedia\Wpd\WpdApiSample\cpp


Portable Device API Services Sample


This application Demonstrates how to use the Portable Device APIs to work with portable device services. This includes discovering installed device services, enumerating content under device services, modifying content meta-data and invoking methods on services.


Multimedia\Wpd\


 


 


Karin Meier-Magruder


Program Manager for Samples


Windows SDK Team

Comments (8)

  1. ixmx says:

    DXVA-HD Sample doesn’t seem to be included.

    Could you please confirm ?

  2. Brian Cost says:

    ixmx, this is the list of samples included in the upcoming, not yet available, release of the Windows SDK for Windows 7 and .NET Framework 3.5 SP1, the RTM release.   Many of the samples listed here are not included in the RC release of the SDK.  The RTM version of the SDK will be released at the same time the Windows 7 operating system is released.

    –Karin Meier

  3. ixmx says:

    Are the dxva2 debug symbols available yet?

  4. Derek Newkirk says:

    ixmx,  The Windows SDK does not usually ship symbols.  The DirectX SDK could possibly ship the symbols you are looking for, I was able to find the DirectX forum on the XNA forum site towards the bottom of the page (http://forums.xna.com/forums/).  The DirectX forum might be a better place to ask your DirectX questions and your symbol question.

    Thanks,

    Derek

  5. ixmx says:

    Derek,

    Thanks, DXVA is shipped with Windows SDK (for Win 7) and not with DirectX SDK. I am involved in DXVA-HD, for which I’m looking for samples or failing that symbols. Any pointers would be helpful.

    Thanks

    ixmx

  6. Brian Cost says:

    ixmx, as Derek mentioned, the SDK does not include symbols. The DXVA-HD sample is included with the RTM release of the Windows SDK for Windows 7, as included in the table in this post. Is that what you’re looking for?  The DXVA-HD sample installs by default to %mssdk%samplesMultimediaMediaFoundationDXVA_HD

    Karin Meier

  7. macher says:

    Where can i find the dxvahdsw.dll for trying out dxva hd sample

  8. Ron B says:

    Yes please answer him how do we get 'dxvahdsw' ?

    I have Windows 7 64-bit Ultimate with a Radeon HD 6800 series graphics card so i shouldn't have these kinds of problems.

    as far as i know it i should be able to run this demobut it fails:

    DXVAHD_CreateDevice returns 'E_NOINTERFACE'.

    Trying software mode will not work because i don not have this dll "dxvahdsw.dll"

    Is something wrong with my windows installation ?