Twisted Pixels #3 – Memory Mysteries

Previous post: Twisted Pixels #2: Doing Graphics!  What’s going on? To recap – I have a program that works in the emulator, but does not run on real hardware.  The question is why. After reading the following memory model posts: Slaying the Virtual Memory Monster (http://blogs.msdn.com/hegenderfer/archive/2007/08/31/slaying-the-virtual-memory-monster.aspx) Slaying the Virtual Memory Monster – Part II (http://blogs.msdn.com/hegenderfer/archive/2007/10/01/slaying-the-virtual-memory-monster-part-ii.aspx)…

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Twisted Pixels #2 – Doing Graphics!

    Previous post: Twisted Pixels – A Mobile Game Development Diary (Day 1) Doing Graphics! What is the best way to do 2 dimensional graphics on Windows Mobile? To some degree, it depends on your development strategy. Silverlight and Flash is getting a lot of good press for browser based applications, but have not…

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Twisted Pixels - A Mobile Game Development Diary

My name is Norm Sohl, and I work for the Windows Mobile Developer Experience Content Team.  I used to work for a game development company back in the day when a desktop PC had about as much power as the mobile phone that sits in my pocket right now. Many of the issues we contended…

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