Windows Mobile Blog: Moving Day

As of today the Windows Mobile Blog has moved and officially joined the Windows Blog. There are now two options for subscribing to our content. Windows Mobile Blog | RSS Our mobile insiders and technical experts will post content directly to the new Windows Mobile Blog. These posts will also bubble up to the higher level…

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SDK, DTK, DRK: WTF?!

Earlier this week we released the Windows Mobile 6.5 Developer Toolkit (DTK). This release has raised a few questions relative to the other Windows Mobile software development tools and resources. I’d like to take a moment to describe what the SDK, DTK, and DRK are, and just as importantly what they are not. Figure: Windows…

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Twisted Pixels #4 – A Button-Mashers Guide to Input

Windows Mobile 6.5 is the next version of Windows Mobile, and there are a few changes to how you program for the Windows Mobile platform. One of these changes was the subject of a recent blog post: Just say no to GAPI – What you need to know about AllKeys and input management. Since this…

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Marketplace Registration Open!

In the latest update to http://developer.windowsmobile.com, developers can now Register to participate in Windows Marketplace for Mobile. This marks another milestone in providing Windows Mobile Developers a clear path to develop, test, certify and distribute their Windows Mobile applications via the Windows® Marketplace for Mobile. Throughout the registration process, links to key documentation for distributing…

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just say no to GAPI – What you need to know about AllKeys and input management.

The Games API (GAPI) was a technology that allowed Windows Mobile 2003 applications to quickly draw graphics onto the device screen. It also contained functions that allowed an application to request all button press messages, even the ones that were normally intercepted by the Windows Mobile operating system. The graphics component of GAPI was replaced…

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Twisted Pixels #3 – Memory Mysteries

Previous post: Twisted Pixels #2: Doing Graphics!  What’s going on? To recap – I have a program that works in the emulator, but does not run on real hardware.  The question is why. After reading the following memory model posts: Slaying the Virtual Memory Monster (http://blogs.msdn.com/hegenderfer/archive/2007/08/31/slaying-the-virtual-memory-monster.aspx) Slaying the Virtual Memory Monster – Part II (http://blogs.msdn.com/hegenderfer/archive/2007/10/01/slaying-the-virtual-memory-monster-part-ii.aspx)…

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Twisted Pixels #2 – Doing Graphics!

    Previous post: Twisted Pixels – A Mobile Game Development Diary (Day 1) Doing Graphics! What is the best way to do 2 dimensional graphics on Windows Mobile? To some degree, it depends on your development strategy. Silverlight and Flash is getting a lot of good press for browser based applications, but have not…

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The Road to Tech Ed 2009

Stephanie Ferguson, GM of Business Experiences at Microsoft’s Mobile Communications Business is going to deliver the kick off presentation of Windows Mobile 6.5 on Monday, May 11th at 1:00PM – 2:15PM. This Tech Ed 2009 session focuses on Windows Mobile 6.5 and is targeted at both IT Professionals and Developers, with a cool demo and an…

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What is Your Fantasy Application

Earlier this month at the TechSet Blogger Lounge during SxSW in Austin, nine of the Web’s most transparent geeks shared their dreams to build a fantasy application for Windows Mobile phones. You can vote for any of these ideas at the Fantasy Mobile page at Magnify.net.  Microsoft will partner with a vendor to build the…

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Twisted Pixels – A Mobile Game Development Diary

My name is Norm Sohl, and I work for the Windows Mobile Developer Experience Content Team.  I used to work for a game development company back in the day when a desktop PC had about as much power as the mobile phone that sits in my pocket right now. Many of the issues we contended…

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