Getting the most out of your pixels – adapting to view state changes

In Windows 8, your apps run on a variety of screen sizes and under various view states. A user might have your app snapped to the side of a 25-inch desktop monitor, or fill the whole screen of a 10-inch widescreen tablet. In each case, you want your app to take full advantage of the…

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Managing app lifecycle so your apps feel "always alive"

The app lifecycle model in Windows 8 means that users no longer need to manage which apps are running. It also makes it easy for developers to craft a great user experience that doesn’t affect the device’s battery or performance when the app is in the background. Using the new lifecycle events, your app will…

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Combining XAML and DirectX

Since early on in the development of Windows 8, we’ve been thinking about ways to combine UI, such as the rich set of controls and interactivity provided by XAML, and graphics, like the low-level, high-performance rendering of DirectX. The feedback you gave for the Developer Preview through the Dev Center forums and other channels helped…

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What’s changed for app developers since //build/ (part 1)

The Consumer Preview is now available and hopefully, you’ve had a chance to see what we’ve been up to. Our engineering team has been working hard since //build/. We’ve been listening to your feedback and using it to improve our development platform. At the same time, we’ve been putting the finishing touches on lots of…

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