Creating a great tile experience (part 2)

In part 1 of this post, we learned how to design tile updates and choose the templates to match the content you want to show on your live tile. We got the app set up with a wide default tile and now we’re ready to start updating our tiles. Now, we dive straight into the…

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Creating a great tile experience (part 1)

A live tile is one of the best ways to entice users back to your app. This post shows you how to update your app’s live tile using polling and local APIs so that you can show off what is great about your app directly on the Windows 8 Start screen. Your tile can put…

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Keeping apps fast and fluid with asynchrony in the Windows Runtime

Human beings are asynchronous by nature, which directly affects how we expect apps to respond to us. The Windows Runtime (WinRT) has embraced this asynchrony as a first-class citizen in the building of fast and fluid Metro style apps. If you are building a Metro style app, you will need to write some asynchronous code…

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Combining XAML and DirectX

Since early on in the development of Windows 8, we’ve been thinking about ways to combine UI, such as the rich set of controls and interactivity provided by XAML, and graphics, like the low-level, high-performance rendering of DirectX. The feedback you gave for the Developer Preview through the Dev Center forums and other channels helped…

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Migrating your apps from Developer Preview to Consumer Preview

Hi, I’m John Sheehan, Partner Architect on the Windows Development team. We really appreciate you building apps for the preview releases. Your feedback helps us make Windows 8 great. Of course, building on a preview means that you need to make updates to your apps for each preview release – that’s what this post is…

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What’s changed for app developers since //build/ (part 2)

As promised, I’m back to tell you about more of the important work that we’ve done since //build/. In part 1 of this post, I covered DirectX and XAML integration, improvements to the Blend designers, CSS independent animations, and more. But I’m sure you’re eager to dig into more of what’s new, so let’s jump…

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What’s changed for app developers since //build/ (part 1)

The Consumer Preview is now available and hopefully, you’ve had a chance to see what we’ve been up to. Our engineering team has been working hard since //build/. We’ve been listening to your feedback and using it to improve our development platform. At the same time, we’ve been putting the finishing touches on lots of…

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Welcome to the Windows 8 app developer blog

Hello, and welcome to the Windows 8 app developer blog! I’m Aleš Holeček, Distinguished Engineer on the Windows Development team. With the release today of the Windows 8 Consumer Preview, we are launching this blog dedicated to those of you who are designing and developing great apps for Windows 8. As you’ve heard us say…

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