End of sprint – added CanvasImageBrush

The Win2D team uses 2 week engineering sprints.  We plan on pushing new code to the master github branch approximately(1) at the end of each sprint. (1)    I say “approximately” because we aren’t promising to stick exactly to a biweekly cadence.  We might push more often if we have exciting things we want to share…

Introducing Win2D – GPU accelerated 2D graphics programming in the Windows Runtime

Today I’d like to share some information about work we are doing to make hardware accelerated 2D graphics APIs available to C# developers. Win2D is a Windows Runtime API we’re working on to expose the power of hardware accelerated Direct2D graphics to Universal App (Windows 8.1 and Windows Phone 8.1) developers – verymuch a work in progress….