New in this release:
- Added PixelShaderEffect, which lets you draw using a custom pixel shader
- Text format properties: LastLineWrapping, LineSpacingMode, OpticalAlignment, TrimmingSign, and VerticalGlyphOrientation
- Added CanvasDrawingSession.TextRenderingParameters
- Several bugfixes
Note that PixelShaderEffect is currently limited to 1:1 texture coordinate mappings. It will not work correctly if your shader samples its input(s) at a different location from the pixel currently being shaded. This means it cannot be used for effects like warp or blur, which require offsetting the texture coordinates. We will be adding support for more complex mappings in the next version.
We’ve also been working on integration between Win2D and Windows.UI.Composition, but that isn’t yet ready to be released.