Win2D 1.4.0 - mostly boring changes that you probably don’t care about


Win2D version 1.4.0 is now available on NuGet (for Windows 10 or Windows / Phone 8.1) and GitHub.

We spent most of the last sprint working on unglamorous tasks in the “we spend time worrying about this so you don’t have to” category.  In particular:

  • A bunch of things that didn’t use to be thread-safe now are.
  • Refactored how Win2D <-> Direct2D interop works.  The new implementation correctly handles some previously unsupported corner cases involving interop of polymorphic types, and is simpler/easier for us to maintain.

We’ve also been hard at work adding printing support, but that isn’t ready for release yet.

 This release does include a couple of new things, one of which came from outside Microsoft:


Comments (4)

  1. RobMc says:

    Win2d just rocks!.  I did update to 1.4.0 but still don't see the method GetSystemFontFamilies().  Even though it says it is in 1.4.0 what am i missing?  thanks, rob.

  2. RobMc says:

    My mistake.  please ignore.  sorry.

  3. Jens says:

    I would like to see a game state management with this...

  4. Danny Tuppeny says:

    @Jens I wanted something similar... asked some questions (which got responses) here:

    github.com/.../118

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