We spent most of the last sprint working on unglamorous tasks in the “we spend time worrying about this so you don’t have to” category. In particular:
- A bunch of things that didn’t use to be thread-safe now are.
- Refactored how Win2D <-> Direct2D interop works. The new implementation correctly handles some previously unsupported corner cases involving interop of polymorphic types, and is simpler/easier for us to maintain.
We’ve also been hard at work adding printing support, but that isn’t ready for release yet.
This release does include a couple of new things, one of which came from outside Microsoft:
- Accepted a pull request from LanceMcCarthy (thanks Lance!) which adds a dynamic blur video effect to Example Gallery.