Win2D is on YouTube


We just published an introductory video for Win2D to the Microsoft DirectX 12 Graphics Education channel on YouTube. This content will likely be familiar to those of you who are already using Win2D or saw our //build/ 2015 session. We hope this is the first in a series of videos that we will make, covering best practices, tutorials, developer questions, etc. If you have a request or idea for a video, let us know on GitHub!

Note that Win2D doesn’t leverage DirectX 12 but we plan to change the channel’s name to reflect its broadening mission to educate developers about Microsoft Graphics APIs. Please subscribe to our channel to keep up to date with the latest in Microsoft Graphics education!

(Note: Sorry for the broken links, they should be taken care of now)

Comments (10)

  1. aL says:

    Instead of changing the name of the channel, maybe you can leverage dx12? 🙂

  2. WouterSF says:

    The link to the video does not work. It should be https://youtu.be/VaxlXa809bQ

  3. Roudoudou11 says:

    Bonjour tout le Monde.

    Quand allez-vous créer un grand site pour Win2D avec plein de démo et tutoriaux????

    Pourquoi pas créer un livre ?

    Je vous remercie beaucoup d'avance.

    Cordialement.

  4. Roudoudou,

    The Example Gallery app contains demos covering all major Win2D features, and we keep it updated as new things are added to the API.  There are some more complete standalone examples at blogs.msdn.com/…/win2d-app-building-samples.aspx, and a "getting started" tutorial in the Win2D documentation.

    We have no current plans to create other demos or tutorials (adding features to the API itself is higher priority for us right now) but would greatly appreciate help if others (maybe you?) would like to spend some time creating this sort of content!

  5. Anastasios-Antonios Toulkeridis says:

    So if I asked something in Greek you would answer as well?  🙂  🙂

  6. My Greek is even worse than my French (non existent < very poor), but I would do my best  🙂

    (machine translation FTW!)

  7. Simon Tao says:

    WouterSF,

    Sorry about that, the links have been fixed.

  8. Chris says:

    Is there any info on whether we can reasonably expect Win2D to be usable for releasing something on Xbox One eventually?

    Additionally, is it possible to do a traditional windows installer release of a Universal App so it can be sold via other distribution channels like Amazon?  I would understand if releasing an app this way would mean that certain APIs might not work that rely on the store.

    The closest step I've seen is that you can get a limited number of review keys to hand out to provide people with copies.  If you could get unlimited keys, then you could sell them reliably across multiple distribution channels, but your options would still be limited due to the store requirement.  That wouldn't be good enough.

  9. It's not the place of the Win2D team to comment on Xbox plans, sorry.  Please send any questions about Xbox development to the ID@XBOX team: http://www.xbox.com/…/ID

    You can sideload universal apps as long as this is turned on in the settings of the target computer (sideloading is one of the options under the "for developers" control panel setting).

  10. Chris says:

    Having to go the sideloading route makes sense for a phone or a console, but for a desktop machine it should be possible to install an app like any other program since there are multiple distribution channels there.  Who would be the person to contact to find out if that's a possibility in the future of UAP on Windows 10?

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