There is one behavioral breaking change: CanvasTextAntialiasing's default behavior used to be implemented as ClearType. It now defaults to Grayscale.
- A new ExampleGallery demo showcasing how to do interactive keyboard input
- Bug fixes related to the XAML controls
- Moved vector art demos from the now-retired CsConsumer, into ExampleGallery
- Added device lost events off of CanvasDevice
- CanvasAnimatedControl can now handle input events and RunOnGameLoopThreadAsync work while paused
- Sharable CanvasDevices
- UWP versions of Win2D samples