We recently added the ability for Win2D to draw into a CoreWindow swapchain. This allows Win2D to be used standalone, creating C# or C++ applications that do not also require XAML. The new CoreWindowExample shows how to do this.
There are many things we could do to make CoreWindow support easier and more complete. Our backlog lists some of them: for instance we could create a Visual Studio template to help get you started writing Win2D apps without XAML. We could go further and provide things like game loop behavior along the same lines as CanvasAnimatedControl.
We could do that, but my question is: should we?
Would you use it if we did?
Are there people out there hankering to use Win2D without XAML, or are you all using XAML in any case for other reasons? (in which case it would be a waste of time for us to spend much more effort improving our CoreWindow support).