Today, we want to share the final product lineup and specifications you can expect to see for the next release of Visual Studio. This also includes system requirements and platform you can develop for with Visual Studio 11.
If you would like to use a language specific Express edition (C# Express, Visual Basic Express, or C++ Express) without specialized tooling for the latest platforms, you can use the Visual Studio 2010 Express editions, which will continue to be available as free downloads.
A common question that we’ve received since the Visual Studio 11 Beta release is related to tooling support for Windows Phone and Windows Azure. To make sure customers have the latest tools with the latest platform offering we’ll be releasing Visual Studio Express for Windows Phone with the next release of Windows Phone. Similarly, Windows Azure tooling will be available in conjunction with the next Windows Azure update. Until then, you can continue to use Visual Studio 2010 Express for Windows Phone to create Windows Phone apps, and Windows Azure SDK for .NET (with Visual Studio 2010) to create Windows Azure cloud services.
Finally, LightSwitch, which launched last year as an out-of-band release, is now officially part of the Visual Studio 11 core product family. LightSwitch features will be available through Visual Studio 11 Professional, Premium, and Ultimate editions. For more information, please visit the LightSwitch team blog.
As you have seen in our earlier series on Visual Studio 11 performance, we’ve made some significant investments in performance this release. We are excited about the feedback we’ve received so far and have been working to make the experience even better for RC. We are happy to announce that Visual Studio 11 hardware requirements will be the same as Visual Studio 2010’s. If you are working now with Visual Studio 2010 you can enjoy the new performance improvements in Visual Studio 11 without any additional hardware investment.
Visual Studio 11 leverages core capabilities that are only present in the latest versions of Windows. For this reason Visual Studio 11 requires Windows 7 or higher to run.
Platform Targeting Support
To help you take advantage of the latest features, the default target for applications created with Visual Studio 11 will be set to .NET Framework 4.5 (for managed apps) and the VC11 toolset (for native apps). Both will allow your apps to run on Windows Vista and higher. However, if your app needs to run on Windows XP or Windows Server 2003, you can still use multi-targeting to make sure your application will run on those platforms too.
C++ developers can also use the multi-targeting capability included in Visual Studio 11 to continue using the compilers and libraries included in Visual Studio 2010 to target Windows XP and Windows Server 2003. Multi-targeting for C++ applications currently requires a side-by-side installation of Visual Studio 2010. Separately, we are evaluating options for C++ that would enable developers to directly target XP without requiring a side-by-side installation of Visual Studio 2010 and intend to deliver this update post-RTM. You can find more information on C++ multi-targeting here.
For details on today’s announcement visit the Visual Studio 11 website.
The Visual Studio Team