Installing VE3D without the setup package

In some scenarios it may be desirable to install the VE3D engine without visiting the www.bing.com/maps site, and/or to avoid the individual downloads that the setup package performs (eg offline or enterprise installations). The main installation msi files are available at: http://go.microsoft.com/fwlink/?LinkID=117319 for x86 http://go.microsoft.com/fwlink/?LinkID=117320 for x64 systems If installed this way, the pre-requisites must…

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Hosting VE3D in native code

Sorry for the glut of posts this week.  I hadn’t been able to write much, but there were still interesting topics and questions coming up and I’m trying to address that backlog now.  So, without further ado: It is possible to host VE3D in a variety of contexts, and so far we’ve seen WinForms, WPF,…

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GraphicsProxy RenderState

I’ve gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject.  After you create the GraphicsObject, it has a RenderState object available on it.  The fields on this object will be familiar to those experienced with DirectX, but here’s a rundown of a few especially useful ones: Allow your…

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X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually.  I’ve written up a sample here.  The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the actor from the XFile sample rather than the…

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