How to Make Virtual Earth 3D Live Forever

Hello all, When we announced that we’re “discontinuing investment” in VE3D earlier this year, many of you expressed concern that this would mean you can’t use VE3D anymore.  I deal with technical issues, so let me address those.  There’s certainly nothing time-bomby in the code, so it’ll keep right on functioning as it always did. …

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Discontinuing Investment is Such Sweet Sorrow

Hello all, We have just announced that we will be discontinuing investment in VE3D.  In the short term, the 3D view will be removed from bing.com/maps.  The 3D control itself will continue to function, and data will continue to be served to it.  The support will continue until December 2011, and during that time it…

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Bing Maps 3D fix for Firefox 3.6 released

With the 3.6 release Firefox changed the plugin API which broke Virtual Earth 3D temporarily. To allow people to upgrade Firefox and continue to use Bing Maps 3D we have released a new version which will work with this Firefox version as well as older versions. To install the fix uninstall the existing copy of…

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Custom Clouds

It is possible (and pretty easy) to add your own weather data (based on your own data sources, or just for fun) to VE3D using WorldEngine.Environment.Weather.  For example, to add some nice fluffy clouds all over:  Host.WorldEngine.Environment.Weather.Clear(); // specify the type of clouds you want, their density (0 to 1), and their altitude in metersCloudLayer cloud…

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New version of InfoStrat.VE: VE3D in WPF

Goodness for the new year:  Have you seen the Microsoft Surface Globe application in the Microsoft Touch Pack for Windows 7?  There are plenty of videos of the app in action on YouTube: http://tinyurl.com/YouTubeSurfaceGlobe. Would you like to build an app like this yourself?  Thanks to InfoStrat.VE, you can! Josh Blake just announced the R2…

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Two good questions

Posting some answers to questions I’ve gotten recently. Bug in the samples: Kind of silly that I hadn’t noticed this until now, but there’s an error in the sample html for most of the samples.  The name of the functions used for plug-in load and activate conflict with an internal name used in the AJAX…

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Installing VE3D without the setup package

In some scenarios it may be desirable to install the VE3D engine without visiting the www.bing.com/maps site, and/or to avoid the individual downloads that the setup package performs (eg offline or enterprise installations). The main installation msi files are available at: http://go.microsoft.com/fwlink/?LinkID=117319 for x86 http://go.microsoft.com/fwlink/?LinkID=117320 for x64 systems If installed this way, the pre-requisites must…

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Hosting VE3D in native code

Sorry for the glut of posts this week.  I hadn’t been able to write much, but there were still interesting topics and questions coming up and I’m trying to address that backlog now.  So, without further ado: It is possible to host VE3D in a variety of contexts, and so far we’ve seen WinForms, WPF,…

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GraphicsProxy RenderState

I’ve gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject.  After you create the GraphicsObject, it has a RenderState object available on it.  The fields on this object will be familiar to those experienced with DirectX, but here’s a rundown of a few especially useful ones: Allow your…

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X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually.  I’ve written up a sample here.  The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the actor from the XFile sample rather than the…

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