C++ Runtime for Sideloaded Windows 8.1 apps

A while ago we posted about how the distribution and deployment of C++ Runtime as a dependency was handled through the Windows Store. That mechanism works for apps that are themselves distributed through the Store. However, there are cases in which you need to build apps that don’t ship through the Windows Store, for example… Read more

Building 8.1 apps (Windows Phone and Windows Store) using Visual Studio “14” CTP2

We recently released the CTP2 for Visual Studio “14”.  Through this blog post we wanted to inform you and solicit feedback about a change we have made in the way building C++ apps for down-level platforms is handled.  Everything mentioned below is relevant only for Windows Store and Windows Phone apps.  There are no changes… Read more

Weathr, a 3D Weather App now on CodePlex

Welcome to 2014. May all your C++ code run perfectly! Thomas Petchel wanted really to explore the intersection among C++, DirectX, and XAML in the context of a Windows Store app. The result? Weathr, a 3D weather app for windows 8.1. It is a smooth, responsive app that shows weather information for different locations. To… Read more

Asynchronous programming in C++ using resumable functions and await

As you know we recently released the Visual C++ Compiler November 2013 CTP. One of the many features in this CTP is the support for resumable functions and await. In this blog post, I want to touch upon some examples where these features make the experience of programming with asynchronous API much simpler. Example 1… Read more

Using Windows Azure Mobile Services from C++ Windows Store apps

Most good apps these days provide some kind of connected experience whether it is the ability to connect to existing popular web services (like Facebook, Twitter, SkyDrive etc.) or building their own custom backend based somewhere in the cloud.  Visual Studio 2013 provides support for both these scenarios for C++ developers.  For the former, it… Read more

New Channel 9 video on the Visual Studio 3D Starter Kit now online

If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit.  This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows Store that was built using the Starter Kit… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app.  Now we’re going to take the app one step further, by adding some animation.  If you need to catch up, here’s a link to the previous blog post. Let it roll, baby,… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process… Read more

Hello ARM: Exploring Undefined, Unspecified, and Implementation-defined Behavior in C++

With the introduction of Windows RT for ARM devices, many Windows software developers will be encountering ARM processors for the first time. For the native C++ developer this means the potential for running afoul of undefined, unspecified, or implementation-defined behavior–as defined by the C++ language–that is expressed differently on the ARM architecture than on the… Read more