Project Austin Part 5 of 6: Shadow Rendering

When we designed the user experience of Austin, we spent quite some time thinking about the different page views and layouts, and how to transition between them.  We wanted to create an immersive experience where the user can manipulate and navigate Austin’s pages in an intuitive way; pages zoom in and out in 3D with… Read more

Project Austin Part 4 of 6: C++ AMP acceleration

Hello, I am Amit Agarwal, a developer on the C++ AMP team. C++ AMP is a new technology available in Visual Studio 2012 that enables C++ developers to make the best use of available heterogeneous computing resources in their applications from within the same C++ sources and the VS IDE they use for programming the… Read more

C++ AMP Resources

Hopefully by now you have heard of C++ AMP. C++ AMP is a modern C++ library (plus a key new language feature) that ships with Visual Studio 2012 and it lets you take advantage of accelerators, such as the GPU, for compute purposes. Think data parallelism, but at a massive level, accelerated by powerful hardware…. Read more

Asynchronous Operations in Windows 8 with the Parallel Patterns Library (PPL)

The Concurrency Runtime team is working on the next generation of the Parallel Patterns Library (PPL) that will help you consume asynchronous operations in your apps using a simpler development model than the one Windows 8 has built-in as part of its Windows Runtime. In that sense, they recently published a blog post explaining the… Read more

Daniel Moth: Blazing-fast Code Using GPUs and More, with C++ AMP

You have lastly read in this blog about the C++ Accelerated Massive Parallelism (C++ AMP) [1]. Since yesterday, those who couldn’t attend the AMD Fusion Developer Summit have the chance to watch on demand Herb Sutter’s keynote where C++ AMP was introduced and some demos were shown [2]. Now Daniel Moth’s C++ AMP introductory session is also posted… Read more

The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

Read in this issue: Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members Benign Data Races « Corensic Skills Matter : ACCU… Read more

TechEd 2011: Modern Native C++ Development for Maximum Productivity

TechEd 2011 North America took place in Atlanta a few weeks ago. If you missed, its sessions are posted in Channel 9. The one we highlight here, Modern Native C++ Development for Maximum Productivity, was delivered by C++ MVP Kate Gregory. If you are a follower of this blog you may already know Kate. The… Read more

The Visual C++ Weekly Vol. 1 Issue 22 (May 28, 2011)

Read in this issue: Enforcing Correct Concurrent Access of Class Data DirectCompute Lecture Series 230: GPU Accelerated Physics InformIT: Top Ten Tips for Correct C++ Coding ACCU 2011: Michael Feathers On Our Ability To Do Much Mixed-mode scenario with tracking handles to value types CSyncCollection v1.09 Referential danger Why is my program terminating with exit… Read more

Enforcing Correct Concurrent Access of Class Data

Hi, this is Jim Springfield. I’m an architect on the Visual C++ team. In any concurrent application, protecting data from concurrent access is extremely important. There are many primitives that can be used for this, such as critical sections, mutexes, reader-writer locks, etc. There are also some newer high-level approaches to concurrency such as those… Read more