Project Austin Part 5 of 6: Shadow Rendering

When we designed the user experience of Austin, we spent quite some time thinking about the different page views and layouts, and how to transition between them.  We wanted to create an immersive experience where the user can manipulate and navigate Austin’s pages in an intuitive way; pages zoom in and out in 3D with… Read more

Project Austin Part 4 of 6: C++ AMP acceleration

Hello, I am Amit Agarwal, a developer on the C++ AMP team. C++ AMP is a new technology available in Visual Studio 2012 that enables C++ developers to make the best use of available heterogeneous computing resources in their applications from within the same C++ sources and the VS IDE they use for programming the… Read more

C++ AMP Resources

Hopefully by now you have heard of C++ AMP. C++ AMP is a modern C++ library (plus a key new language feature) that ships with Visual Studio 2012 and it lets you take advantage of accelerators, such as the GPU, for compute purposes. Think data parallelism, but at a massive level, accelerated by powerful hardware…. Read more

The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

Read in this issue: Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members Benign Data Races « Corensic Skills Matter : ACCU… Read more

The Visual C++ Weekly Vol. 1 Issue 22 (May 28, 2011)

Read in this issue: Enforcing Correct Concurrent Access of Class Data DirectCompute Lecture Series 230: GPU Accelerated Physics InformIT: Top Ten Tips for Correct C++ Coding ACCU 2011: Michael Feathers On Our Ability To Do Much Mixed-mode scenario with tracking handles to value types CSyncCollection v1.09 Referential danger Why is my program terminating with exit… Read more

The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011)

Read in this issue: [Herb Sutter] Session Announcement: C++ and the GPU… and Beyond [Kate Gregory] Application Restart and Recovery on Windows 7 [Channel 9] Boris Jabes on Game Development and Other Demons [ConcRT blog] The Concurrency Runtime and Visual C++ 2010: Rvalue References [Anthony Williams] Picking Patterns for Parallel Programs (slides from ACCU 2011)… Read more

Boris Jabes on Game Development and Other Demons

Hi, I’m Charles Torre, Sr. Technographer with Channel 9. I recently interviewed Boris Jabes, a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C++/CLI IntelliSense support in VC10, we… Read more

Visual Studio 2010 Service Pack 1 General Availability

If you guys follow Jason Zander’s (Visual Studio corporate Vice President) blog, you learned two days ago that the Visual Studio 2010 Service Pack 1 whose Beta had been released last December achieved final release stage. Today is generally available (last Tuesday was only for MSDN subscribers). You can get it from here. Let’s summarize… Read more

The Visual C++ Weekly Vol. 1 Issue 3 (Jan 15, 2011) Is Out

  We just released the third issue of The Visual C++ Weekly. For technical reasons, from the original list of articles, there are two that weren’t caught and got lost but we’ll make sure to include them in the fourth issue (to appear next Saturday, January 22). This issue contains an Intel concurrency demo based… Read more