How is your experience developing graphics apps?

Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand the needs of graphics developers better. We’d love to hear… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app.  Now we’re going to take the app one step further, by adding some animation.  If you need to catch up, here’s a link to the previous blog post. Let it roll, baby,… Read more

Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process… Read more

Game Debugging in Visual Studio 11

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D)…. Read more

The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

Read in this issue: Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members Benign Data Races « Corensic Skills Matter : ACCU… Read more

The Visual C++ Weekly Vol. 1 Issue 17 (Apr 23, 2011)

Read in this issue: [Herb Sutter] Session Announcement: C++ and the GPU… and Beyond [Kate Gregory] Application Restart and Recovery on Windows 7 [Channel 9] Boris Jabes on Game Development and Other Demons [ConcRT blog] The Concurrency Runtime and Visual C++ 2010: Rvalue References [Anthony Williams] Picking Patterns for Parallel Programs (slides from ACCU 2011)… Read more

Boris Jabes on Game Development and Other Demons

Hi, I’m Charles Torre, Sr. Technographer with Channel 9. I recently interviewed Boris Jabes, a fun Visual C++ Program Manager guy to talk to. After a brief discussion of IntelliSense in VC++ –Boris has the distinction of being the first guy to share the news about the removal of C++/CLI IntelliSense support in VC10, we… Read more