C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

GPU Usage tool in Visual Studio 2013 Update 4 CTP1

After shipping a number of improvements to Graphics Diagnostics in Visual Studio 2013 Update 3 RC, the team has been working to bring you more profiling tools for DirectX applications. In Visual Studio 2013 Update 4 CTP1 that released yesterday (Download here), you will find a brand new GPU Usage tool in the Performance and Diagnostics hub ...
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DirectX Graphics Development with Visual Studio 2013 and Update 2

Hello, everyone! My name is Rong Lu, a program manager on the Visual C++ team. Last week at BUILD conference, I gave a talk on “DirectX Graphics Development with Visual Studio 2013 and Update 2” in which we walked through a couple of exciting new features in Visual Studio 2013 Update 2 (Download Update 2 RC) for DirectX development...
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Developing an app with the Visual Studio 3D Starter Kit, part 3 of 3

Welcome back to our third and final post on using the Visual Studio 3D Starter Kit! If you read our previous posts in this series (here and here), you’ve got an app that has an animated die, and you’re ready to make the last few changes to get this app to run on Windows RT devices and Windows Phone 8.  If you haven&rsquo...
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Developing an app with the Visual Studio 3D Starter Kit, part 2 of 3

A few days ago we talked about how to use the Visual Studio 3D Starter Kit to create a simple dice rolling app.  Now we’re going to take the app one step further, by adding some animation.  If you need to catch up, here’s a link to the previous blog post. Let it roll, baby, roll In order to make anything move in a ...
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Developing an app with the Visual Studio 3D Starter Kit, part 1 of 3

As we promised a few weeks ago, welcome to the first post in a series where we’ll explore a full end-to-end app developed with the Visual Studio 3D Starter Kit. During this series we’ll develop a 3D dice roller that allows you to roll a 6-sided die by tapping or clicking it. In the process of rolling a number, the die will jump and...
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Visual Studio 3D Starter Kit – Now for Windows Phone 8

Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates and graphics asset tools, but wasn't ...
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Project Austin Part 1 of 6: Introduction

My name is Jorge Pereira and I am a developer at Microsoft.  For the past few months I've been working on a Windows 8 app along with a small team of developers from the Visual C++ team, we call it Project Code Name Austin. Austin is a digital note-taking app for Windows 8. You can add pages to your notebook, delete them, or move ...
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The Visual C++ Weekly Vol. 1 Issue 3 (Jan 15, 2011) Is Out

 We just released the third issue of The Visual C++ Weekly. For technical reasons, from the original list of articles, there are two that weren’t caught and got lost but we’ll make sure to include them in the fourth issue (to appear next Saturday, January 22). This issue contains an Intel concurrency demo based on the ...
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A 101 on GPU-Accelerated Apps in the Windows Platform

(image) In the last Professional Developer Conference (PDC), a few months ago, Chas Boyd –PM Architect with Windows Graphics at Microsoft- delivered a general overview of the Windows Graphics architecture, its different APIs and the application types they are intended to. It’s a 100-level session, what means that is informative ...
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Issues with F1-Help in C++ Projects

(image) Hi! My name is Ulzii Luvsanbat and I’m a Senior Test Lead with the Visual C++ team. Diego told me about some feedback received in a recent post regarding the accuracy and usefulness of the F1-Help command when working on C++ projects. First of all, I want to start by thanking all of you guys for your feedback on F1 Help ...
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