DirectX game development with C++ in Visual Studio

Leverage the full power of C++ to build high-end games powered by DirectX to run on a variety of devices in the Windows family, including desktops, tablets, and phones. In this blog post we will dive into DirectX development with C++ in Visual Studio. First we’ll look at how to acquire the tools needed for… Read more

C++ game development workload in Visual Studio 2017

Visual Studio 2017 introduces a new “Game development with C++” workload, making it easy to get tools you need for building high-quality games with C++. Whether you’re using DirectX or powerful game engines such as Unreal Engine or Cocos2d, Visual Studio can install everything you need all at once to get you started quickly. In… Read more

Graphics Diagnostics in Visual Studio 2013 Update 3 RC

Hello again! Three months have passed since we talked about what’s new for Graphics Development in Visual Studio 2013 Update 2. Since then the team has been working to bring even more Graphics Diagnostics features into Visual Studio. I’m very excited to share with you what we have put in Visual Studio 2013 Update 3… Read more

How is your experience developing graphics apps?

Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand the needs of graphics developers better. We’d love to hear… Read more

New Channel 9 video on the Visual Studio 3D Starter Kit now online

If you’re interested in DirectX development, head on over to Channel 9, where there’s a new video about the Visual Studio 3D Starter Kit.  This time, Roberto Sonnino interviews Gokhan Sengun, who’s created the Virtual Experiment Laboratory app, which is the first known app on the Windows Store that was built using the Starter Kit… Read more

Project Austin Part 3 of 6: Ink Smoothing

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog post. This blog… Read more

Project Austin Part 2 of 6: Page Curling

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real-world program. For a general overview of the project, please check out the original blog post. The source code… Read more

Game Debugging in Visual Studio 11

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D)…. Read more

The Visual C++ Weekly Vol. 1 Issue 24 (June 11, 2011)

Read in this issue: Modern Native C++ Development for Maximum Productivity | Tech·Ed North America 2011 High Performance GPU-Accelerated Games and Technical Applications | PDC 2010 C++ Design Patterns Legend Joins the Visual Studio Team InformIT: A Few Pedagogical Insights about C++ Teaching: Public Data Members Benign Data Races « Corensic Skills Matter : ACCU… Read more