C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

Game Debugging in Visual Studio 11

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D). ...

Inside the C++/CX Design

(image) Hello. This is Jim Springfield, an architect on the Visual C++ team. Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the prerelease of...

C9 Lecture: C Runtime (CRT) Topics, by Mahmoud Saleh

In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library. Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like [Watch this Channel 9 lecture] (image...

Announcing Wrox’s Professional C++, 2nd Edition

(image) Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”. This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is ...

C9::GoingNative 2: the Windows Runtime Library (WRL)

(image) We're back with the third installment of C9::GoingNative. At the recent //BUILD conference, we introduced a series of technologies targeting the upcoming version of the Windows platform. One of those consists in some extensions to the C++ language, intended to help developers bridge their C++ logic to the Windows Runtime (WinRT) ...

Asynchronous Operations in Windows 8 with the Parallel Patterns Library (PPL)

The Concurrency Runtime team is working on the next generation of the Parallel Patterns Library (PPL) that will help you consume asynchronous operations in your apps using a simpler development model than the one Windows 8 has built-in as part of its Windows Runtime.In that sense, they recently published a blog post explaining the rationale ...

Building Metro Style Apps with C++ and JavaScript

(image) Hi, I’m Raman Sharma, a Program Manager with the Visual C++ team. As seen a few weeks ago at //BUILD, in the next version of Visual Studio you’ll be able to create Metro style app with Javascript. But this doesn't mean that Javascript is the only language you can use. There are several reasons to leverage compiled code as ...

C++11 Features in Visual C++ 11

UPDATE - March 2, 2012: the range-based for-loop and override/final v1.0 have been implemented in VC11 Beta. There's a new C++ Standard and a new version of Visual C++, and it's time to reveal what features from the former we're implementing in the latter!Terminology notes: During its development, the new C++ Standard was (optimistically...