The 2023.02.24 release of the vcpkg package manager is available. This blog post summarizes changes from January 10th, 2023 to February 24th, 2023 for the Microsoft/vcpkg, Microsoft/vcpkg-tool, and Microsoft/vcpkg-docs GitHub repos.
Some stats for this period:
Notable Changes
Notable changes for this ...
Last year we introduced the ability to import ST projects in Visual Studio Code. We’re happy to announce the availability of this feature in Visual Studio 2022 17.6 as well.
In the world of Arm microcontrollers there are many silicon vendors, one of the largest is STMicroelectronics. ST has a large catalog of available devices with many ...
What are and
The and keywords in the Active Template Library (ATL) allow a user to test at compile time whether an identifier exists. If the identifier exists, the associated statement block is executed. and can be applied to the names of variables, functions, typedefs, as well as other identifiers. You can read more about the ...
We are excited to announce that we have added a new tool window, the Remote File Explorer, to Visual Studio in version 17.6 Preview 1. This window provides you with the ability to browse, upload, and download files and folders on your remote machines that you are connected to via the Connection Manager within your Visual Studio instance...
The VS CMake team has been working in close collaboration with Kitware on developing a debugger for CMake scripts in the Visual Studio IDE (see this open Kitware issue for more details). We will be contributing this work back upstream (targeting the 3.27 release) so that the developer community can have it and work to improve it together, by ...
We are happy to announce that Visual Studio 2022 version 17.5 is now generally available! This post summarizes the new features you can find in this release for C++. See the Visual Studio 17.5 announcement to learn about all of the features in the release. You can download Visual Studio 2022 from the Visual Studio downloads page or upgrade ...
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Since the release of Visual Studio 2022, we have been focusing on building a cascade of productivity and performance improvements for game and large project developers. Today, we are happy to share the next set of features specifically aimed towards improving productivity for Unreal Engine development. We have heard and seen a ...
The Minecraft Publishing team, within Mojang Studios, reached out to the Visual Studio C++ team because they needed to expand C++ development to a new platform (Linux) while respecting their existing technological base (MSBuild) and these constraints prevented them from pursuing more established cross-platform pipelines. When developing with ...