C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

C++ REST SDK 1.2.0 is now available

C++ REST SDK 1.2.0 has been released on CodePlex. This version of the C++ REST SDK includes the following:  For more information about this release and to view the sources, visit the project site at http://casablanca.codeplex.com. ...

Ability to debug Optimized Code (Optimized Debugging)

Optimized Debugging or in other words the ability to debug optimized code has come across as an important feature request in previous surveys.As we start planning for the next version of Visual Studio we would like to better understand the experience that Visual Studio provides today. In addition to this we would also like to gather ...

How is your experience developing graphics apps?

Hello, my name is Rong Lu. I’m a PM on Visual C++ team working on graphics development features in VS, including asset designers, templates, graphics diagnostics, etc.. In preparation for planning for graphics tooling capabilities in the next version of Visual Studio, we’re trying to understand the needs of graphics developers...

C++ IDE Improvements in Visual Studio 2013

When we considered what features to add to the C++ IDE in Visual Studio 2013, we decided to focus on improving the C++ code editing experience. We've added a number of features that will help you write and format your code more quickly, and will give you more useful information in IntelliSense. You can configure the behavior of most of these ...

ATL and MFC changes and fixes in Visual Studio 2013

Hello, I’m Pat Brenner, a developer on the Visual C++ Libraries team.  In this blog post I would like to share with you the changes that we’ve made in ATL and MFC for Visual Studio 2013.One of the major changes we made was to eliminate the ATL DLL altogether.  All ATL code is now static, either in the header files or...

Optimizing C++ Code : Dead Code Elimination

 If you have arrived in the middle of this blog series, you might want instead to begin at the beginning.This post examines the optimization called Dead-Code-Elimination, which I’ll abbreviate to DCE.  It does what it says: discards any calculations whose results are not actually used by the program.Now, you will probably ...

C++ IDE Performance Improvement in Visual Studio 2013 Preview

My name is Li Shao. I am a Senior Software Design Engineer in Test on the VC++ team. In this blog, I would like to share the performance enhancements we've made in VS 2013 Preview to improve the C++ IDE and build system. Performance is a vital part of software quality. Over the last couple of releases we have made significant performance ...

New Features in C++/CX's <collection.h> for VS 2013 RTM

Introduction: Hi, I’m Brandon Jacobs, an intern on the Visual C++ Libraries team. For part of my internship, I was tasked with adding new features to Stephan T. Lavavej’s <collection.h>. It was certainly an honor to be one of the few to contribute to <collection.h>. You can find these changes in VS 2013 RTM (these ...

C99 library support in Visual Studio 2013

Hello, I’m Pat Brenner, a developer on the Visual C++ Libraries team. In this blog post I want to share some information about the C99 support added to the C run-time library in Visual Studio 2013.To summarize, we added declarations and implementations for missing functions in the following headers: math.h, ctype.h, wctype.h, stdio.h, ...

Introducing ‘Vector Calling Convention’

Introduction In VS2013 (download here), we have introduced a new calling convention known as 'Vector Calling Convention' but before we go on and introduce the new calling convention let us take a look at the lay of the land today. There are multiple calling conventions that exist today, especially on x86 platform. The x64 platform ...