Announcing GoingNative 2012 Conference

We know developers are hungry for information about native development. The GoingNative conference  aims to provide current technical information to as many people as possible. Register now! GoingNative 2012 is a 48 hour technical event for those who push the boundaries of general purpose computing by exploiting the true capabilities of the underlying machine: C++… Read more

Game Debugging in Visual Studio 11

Hi! I am Amit Mohindra, a Program Manager on the Visual C++ team. We believe Metro style games and graphics-intensive apps present a huge opportunity for developers on new devices such as tablets. The primary API for accessing the full power of the underlying graphics hardware on Windows is DirectX 11 (including Direct3D and Direct2D)…. Read more

Inside the C++/CX Design

Hello. This is Jim Springfield, an architect on the Visual C++ team. Today, I want to give some insight into the new language extensions, officially called C++/CX, which was designed to support the new API model in Windows 8. If you attended //BUILD/, watched some of the sessions online, or have been playing with the… Read more

C9 Lecture: C Runtime (CRT) Topics, by Mahmoud Saleh

In a recent Going Native episode in Channel 9, Charles (Torre) and I interviewed Mahmoud Saleh, the software engineer who keeps the C Runtime library. Now Mahmoud prepared for you a 1-hour lecture on some of the CRT topics like Memory leak detection (CRT debug heap). Unhandled exceptions. Assert and error reporting. CRT entry points…. Read more

Announcing Wrox’s Professional C++, 2nd Edition

Greetings! I’m Marc Gregoire, a Microsoft MVP VC++ since 2007, and I’m pleased to tell you that I’ve finished work on my book “Professional C++, Second Edition”. This second edition includes the latest C++ standard, C++11, and is based on the great first edition written by Nicholas A. Solter, Scott J. Kleper. The book is… Read more

C9::GoingNative 2: the Windows Runtime Library (WRL)

We’re back with the third installment of C9::GoingNative. At the recent //BUILD conference, we introduced a series of technologies targeting the upcoming version of the Windows platform. One of those consists in some extensions to the C++ language, intended to help developers bridge their C++ logic to the Windows Runtime (WinRT) environment. C++/CX (the name… Read more