C++ Team Blog

The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team

C++/CX Part 3 of [n]: Under Construction

See C++/CX Part 0 of [n]: An Introduction for an introduction to this series and a table of contents with links to each article in the series. In this article, we'll take a look at the how runtime classes are constructed. We'll use the following runtime class throughout this article: This type has both a default constructor and a constructor...

Project Austin Part 3 of 6: Ink Smoothing

Hi, my name is Eric Brumer. I’m a developer on the C++ compiler optimizer, but I’ve spent some time working on Project Code Name Austin to help showcase the power and performance of C++ in a real world program. For a general overview of the project, please check out the introduction blog post. This blog post describes how we ...