Video Introduction to the STL, Part 4

Visual CPP Team

In the fourth part of my video lecture series introducing the Standard Template Library, I walk through an extended example of using the STL to solve Nurikabe puzzles.  It assumes that you’ve read Wikipedia’s Nurikabe page, and that you’ve watched Part 1 (sequence containers), Part 2 (associative containers), and Part 3 (smart pointers), or that you’re already familiar with those topics.

 

My original source code and output are available.  I’ve been working on improving them, and I’m up to version 1.2.

 

In Part 5 (which was filmed back-to-back; it’s in the editing pipeline), I’ll explain how I implemented the advanced analysis in my Nurikabe solver, including the first breadth-first search that I ever wrote.

 

Stephan T. Lavavej

Visual C++ Libraries Developer

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