These terms ‘Gamification’ and ‘Game Based Learning’ are often misunderstood and even more often used interchangeably. They are sometimes seen as modern, digital strategies that drive eLearning programs however their roots are much more embedded in everyday Teaching and Learning than you might think. In the following article, Microsoft Innovative Educator Expert Simon Baddeley explores gamification and game based learning through Minecraft, and shares some of his experiences.
It can be a daunting thing, using Minecraft Education Edition in the classroom when your charges are only about 5 years old and already have a strong idea about what they should do in Minecraft. Often, this opinion is informed by watching players online, seeing siblings and grown-ups play or from everyday conversations between children with even a passing interest in the words Steve or Alex…
The following is a guest post from James Protheroe, #MIEExpert and teacher at Microsoft Showcase School Darran Park Primary. Last week James was a keynote speaker at the UK launch event for Minecraft: Education Edition. In the post below, James talks about how his students have been taking part in a cross-curricular global project involving the works of beloved children’s author Roald Dahl, and the use of Minecraft.
Whether you and your students are already experienced in Minecraft: Education Edition, or if you are new to the concept of games-based learning, this event will be a great opportunity to get hands on with the technology and plan your next steps with the help of experts.
Join Microsoft Innovative Educator Expert Darren Currie to see how he has been using Minecraft to teach History and Citizenship in his classroom. The webinar will contain practical examples and instructions on how you can get started.
A new version of Minecraft aimed at helping schoolchildren learn will be released in November after feedback from thousands of teachers and students. Minecraft: Education Edition allows classrooms to collaborate easily inside the popular block-building game, while teachers can take photos of pupils’ work and create plans, guides and chalkboards to help with a range of subjects, from maths and physics to history and languages.